# SkillSight: Efficient First-Person Skill Assessment with Gaze

arXiv: https://arxiv.org/abs/2511.19629 · HTML: https://mlsanity.com/paper/2511.19629/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 55 of its 106 references that are in the map.
- First posted on arXiv 24 Nov 2025.

## Builds on (most cited first, 30 of 55)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Training data-efficient image transformers & distillation through attention](https://mlsanity.com/paper/2012.12877/) (2020)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [FitNets: Hints for Thin Deep Nets](https://mlsanity.com/paper/1412.6550/) (2014)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [X3D: Expanding Architectures for Efficient Video Recognition](https://mlsanity.com/paper/2004.04730/) (2020)
- [Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives](https://mlsanity.com/paper/2311.18259/) (2023)
- [Distilling Object Detectors with Fine-grained Feature Imitation](https://mlsanity.com/paper/1906.03609/) (2019)
- [HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real World](https://mlsanity.com/paper/2309.17024/) (2023)
- [Listen to Look: Action Recognition by Previewing Audio](https://mlsanity.com/paper/1912.04487/) (2019)
- [SCSampler: Sampling Salient Clips from Video for Efficient Action Recognition](https://mlsanity.com/paper/1904.04289/) (2019)
- [EgoVLPv2: Egocentric Video-Language Pre-training with Fusion in the Backbone](https://mlsanity.com/paper/2307.05463/) (2023)
- [FineDiving: A Fine-grained Dataset for Procedure-aware Action Quality Assessment](https://mlsanity.com/paper/2204.03646/) (2022)
- [What and How Well You Performed? A Multitask Learning Approach to Action Quality Assessment](https://mlsanity.com/paper/1904.04346/) (2019)
- [EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real World](https://mlsanity.com/paper/2403.16182/) (2024)
- [GIMO: Gaze-Informed Human Motion Prediction in Context](https://mlsanity.com/paper/2204.09443/) (2022)
- [Uncertainty-aware Score Distribution Learning for Action Quality Assessment](https://mlsanity.com/paper/2006.07665/) (2020)
- [Predicting Gaze in Egocentric Video by Learning Task-dependent Attention Transition](https://mlsanity.com/paper/1803.09125/) (2018)
- [Learning to score the figure skating sports videos](https://mlsanity.com/paper/1802.02774/) (2018)
- [The Pros and Cons: Rank-aware Temporal Attention for Skill Determination in Long Videos](https://mlsanity.com/paper/1812.05538/) (2018)
- [In the Eye of the Beholder: Gaze and Actions in First Person Video](https://mlsanity.com/paper/2006.00626/) (2020)
- [Video-based surgical skill assessment using 3D convolutional neural networks](https://mlsanity.com/paper/1903.02306/) (2019)
- [Mutual Context Network for Jointly Estimating Egocentric Gaze and Actions](https://mlsanity.com/paper/1901.01874/) (2019)
- [In the Eye of Transformer: Global-Local Correlation for Egocentric Gaze Estimation](https://mlsanity.com/paper/2208.04464/) (2022)
- [E2(GO)MOTION: Motion Augmented Event Stream for Egocentric Action Recognition](https://mlsanity.com/paper/2112.03596/) (2021)
- [EgoTextVQA: Towards Egocentric Scene-Text Aware Video Question Answering](https://mlsanity.com/paper/2502.07411/) (2025)
- [Integrating Human Gaze into Attention for Egocentric Activity Recognition](https://mlsanity.com/paper/2011.03920/) (2020)
- [Am I a Baller? Basketball Performance Assessment from First-Person Videos](https://mlsanity.com/paper/1611.05365/) (2016)
- [A Light Weight Model for Active Speaker Detection](https://mlsanity.com/paper/2303.04439/) (2023)
- [EgoDistill: Egocentric Head Motion Distillation for Efficient Video Understanding](https://mlsanity.com/paper/2301.02217/) (2023)

## Built on by (most cited first, 4 of 4)

- [ExpertEdit: Learning Skill-Aware Motion Editing from Expert Videos](https://mlsanity.com/paper/2604.10466/) (2026)
- [SkillSpotter: Pose-Aware Multi-View Skilled Action Detection and Grading in Ego-Exo Videos](https://mlsanity.com/paper/2606.31127/) (2026)
- [VEGAS: Human-Aligned Video Caption Evaluation via Gaze](https://mlsanity.com/paper/2607.08489/) (2026)
- [MyoMechanix: Biomechanically-Grounded Compositional Skilled Activity Understanding and Coaching](https://mlsanity.com/paper/2608.26094/) (2026)

## Abstract (arXiv)

Egocentric perception on smart glasses could transform how we learn new skills in the physical world, but automatic skill assessment remains a fundamental technical challenge. We introduce SkillSight for power-efficient skill assessment from first-person data. Central to our approach is the hypothesis that skill level is evident not only in how a person performs an activity (video), but also in how they direct their attention when doing so (gaze). Our two-stage framework first learns to jointly model gaze and egocentric video when predicting skill level, then distills a gaze-only student model. At inference, the student model requires only gaze input, drastically reducing power consumption by eliminating continuous video processing. Experiments on three datasets spanning cooking, music, and sports establish, for the first time, the valuable role of gaze in skill understanding across diverse real-world settings. Our SkillSight teacher model achieves state-of-the-art performance, while our gaze-only student variant maintains high accuracy using 73x less power than competing methods. These results pave the way for in-the-wild AI-supported skill learning.
