# Perceptual Taxonomy: Evaluating and Guiding Hierarchical Scene Reasoning in Vision-Language Models

arXiv: https://arxiv.org/abs/2511.19526 · HTML: https://mlsanity.com/paper/2511.19526/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 14 of its 55 references that are in the map.
- First posted on arXiv 24 Nov 2025.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)
- Multimodal LLMs / vision-language models / [VLM benchmarks and visual reasoning](https://mlsanity.com/mllm/vlm-benchmarks-and-visual-reasoning/)

## Builds on (most cited first, 14 of 14)

- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [STAR: A Benchmark for Situated Reasoning in Real-World Videos](https://mlsanity.com/paper/2405.09711/) (2024)
- [PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understanding](https://mlsanity.com/paper/2501.16411/) (2025)
- [SEED-Bench-2: Benchmarking Multimodal Large Language Models](https://mlsanity.com/paper/2311.17092/) (2023)
- [Unfamiliar Finetuning Examples Control How Language Models Hallucinate](https://mlsanity.com/paper/2403.05612/) (2024)
- [SpatialReasoner: Towards Explicit and Generalizable 3D Spatial Reasoning](https://mlsanity.com/paper/2504.20024/) (2025)
- [ZeroBench: An Impossible Visual Benchmark for Contemporary Large Multimodal Models](https://mlsanity.com/paper/2502.09696/) (2025)
- [PhysX-3D: Physical-Grounded 3D Asset Generation](https://mlsanity.com/paper/2507.12465/) (2025)
- [PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos](https://mlsanity.com/paper/2412.01800/) (2024)
- [Hypo3D: Exploring Hypothetical Reasoning in 3D](https://mlsanity.com/paper/2502.00954/) (2025)
- [Affordance Benchmark for MLLMs](https://mlsanity.com/paper/2506.00893/) (2025)

## Built on by (most cited first, 3 of 3)

- [Name That Part: 3D Part Segmentation and Naming](https://mlsanity.com/paper/2512.18003/) (2025)
- [LychSim: A Controllable and Interactive Simulation Framework for Vision Research](https://mlsanity.com/paper/2605.12449/) (2026)
- [What Breaks in Multi-Image Schema Application? Factorial Oracle Interventions Reveal an Instance-Information Bottleneck](https://mlsanity.com/paper/2610.19611/) (2026)

## Abstract (arXiv)

We propose Perceptual Taxonomy, a structured process of scene understanding that first recognizes objects and their spatial configurations, then infers task-relevant properties such as material, affordance, function, and physical attributes to support goal-directed reasoning. While this form of reasoning is fundamental to human cognition, current vision-language benchmarks lack comprehensive evaluation of this ability and instead focus on surface-level recognition or image-text alignment. To address this gap, we introduce Perceptual Taxonomy, a benchmark for physically grounded visual reasoning. We annotate 3173 objects with four property families covering 84 fine-grained attributes. Using these annotations, we construct a multiple-choice question benchmark with 5802 images across both synthetic and real domains. The benchmark contains 28033 template-based questions spanning four types (object description, spatial reasoning, property matching, and taxonomy reasoning), along with 50 expert-crafted questions designed to evaluate models across the full spectrum of perceptual taxonomy reasoning. Experimental results show that leading vision-language models perform well on recognition tasks but degrade by 10 to 20 percent on property-driven questions, especially those requiring multi-step reasoning over structured attributes. These findings highlight a persistent gap in structured visual understanding and the limitations of current models that rely heavily on pattern matching. We also show that providing in-context reasoning examples from simulated scenes improves performance on real-world and expert-curated questions, demonstrating the effectiveness of perceptual-taxonomy-guided prompting.
