# AutoEnv: Automated Environments for Measuring Cross-Environment Agent Learning

arXiv: https://arxiv.org/abs/2511.19304 · HTML: https://mlsanity.com/paper/2511.19304/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 31 of its 40 references that are in the map.
- First posted on arXiv 24 Nov 2025.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 31)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [LiveCodeBench: Holistic and Contamination Free Evaluation of Large Language Models for Code](https://mlsanity.com/paper/2403.07974/) (2024)
- [SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering](https://mlsanity.com/paper/2405.15793/) (2024)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [GAIA: a benchmark for General AI Assistants](https://mlsanity.com/paper/2311.12983/) (2023)
- [DSPy: Compiling Declarative Language Model Calls into Self-Improving Pipelines](https://mlsanity.com/paper/2310.03714/) (2023)
- [BrowseComp: A Simple Yet Challenging Benchmark for Browsing Agents](https://mlsanity.com/paper/2504.12516/) (2025)
- [GEPA: Reflective Prompt Evolution Can Outperform Reinforcement Learning](https://mlsanity.com/paper/2507.19457/) (2025)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [AFlow: Automating Agentic Workflow Generation](https://mlsanity.com/paper/2410.10762/) (2024)
- [RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2504.20073/) (2025)
- [Darwin Godel Machine: Open-Ended Evolution of Self-Improving Agents](https://mlsanity.com/paper/2505.22954/) (2025)
- [ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AI](https://mlsanity.com/paper/2410.00425/) (2024)
- [OWL: Optimized Workforce Learning for General Multi-Agent Assistance in Real-World Task Automation](https://mlsanity.com/paper/2505.23885/) (2025)
- [Advances and Challenges in Foundation Agents: From Brain-Inspired Intelligence to Evolutionary, Collaborative, and Safe Systems](https://mlsanity.com/paper/2504.01990/) (2025)
- [Learn-by-interact: A Data-Centric Framework for Self-Adaptive Agents in Realistic Environments](https://mlsanity.com/paper/2501.10893/) (2025)
- [AgentGen: Enhancing Planning Abilities for Large Language Model based Agent via Environment and Task Generation](https://mlsanity.com/paper/2408.00764/) (2024)
- [Simulating Environments with Reasoning Models for Agent Training](https://mlsanity.com/paper/2511.01824/) (2025)
- [Towards General Agentic Intelligence via Environment Scaling](https://mlsanity.com/paper/2509.13311/) (2025)
- [Huxley-G"odel Machine: Human-Level Coding Agent Development by an Approximation of the Optimal Self-Improving Machine](https://mlsanity.com/paper/2510.21614/) (2025)
- [TaskCraft: Automated Generation of Agentic Tasks](https://mlsanity.com/paper/2506.10055/) (2025)
- [AutoBencher: Towards Declarative Benchmark Construction](https://mlsanity.com/paper/2407.08351/) (2024)
- [Self-Supervised Prompt Optimization](https://mlsanity.com/paper/2502.06855/) (2025)
- [Text2World: Benchmarking Large Language Models for Symbolic World Model Generation](https://mlsanity.com/paper/2502.13092/) (2025)
- [Measuring General Intelligence with Generated Games](https://mlsanity.com/paper/2505.07215/) (2025)
- [Assessing Adaptive World Models in Machines with Novel Games](https://mlsanity.com/paper/2507.12821/) (2025)
- [ReCode: Unify Plan and Action for Universal Granularity Control](https://mlsanity.com/paper/2510.23564/) (2025)

## Built on by (most cited first, 20 of 20)

- [From Word to World: Can Large Language Models be Implicit Text-based World Models?](https://mlsanity.com/paper/2512.18832/) (2025)
- [AOrchestra: Automating Sub-Agent Creation for Agentic Orchestration](https://mlsanity.com/paper/2602.03786/) (2026)
- [Gym-Anything: Turn any Software into an Agent Environment](https://mlsanity.com/paper/2604.06126/) (2026)
- [InfoPO: Information-Driven Policy Optimization for User-Centric Agents](https://mlsanity.com/paper/2603.00656/) (2026)
- [SEAL: Synergistic Co-Evolution of Agents and Learning Environments](https://mlsanity.com/paper/2605.24426/) (2026)
- [SPADE: Self-Play in Adaptive Synthetic Executable Environments](https://mlsanity.com/paper/2608.19197/) (2026)
- [Agent2World: Learning to Generate Symbolic World Models via Adaptive Multi-Agent Feedback](https://mlsanity.com/paper/2512.22336/) (2025)
- [Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application](https://mlsanity.com/paper/2606.12191/) (2026)
- [The World Won't Stay Still: Programmable Evolution for Agent Benchmarks](https://mlsanity.com/paper/2603.05910/) (2026)
- [From Trainee to Trainer: LLM-Designed Training Environment for RL with Multi-Agent Reasoning](https://mlsanity.com/paper/2606.17682/) (2026)
- [Research on World Models Is Not Merely Injecting World Knowledge into Specific Tasks](https://mlsanity.com/paper/2602.01630/) (2026)
- [Scalable Environments Drive Generalizable Agents](https://mlsanity.com/paper/2605.18181/) (2026)
- [PACE-Bench: Benchmarking Physics Adaptation via Code Evolution in Dynamic Environments](https://mlsanity.com/paper/2608.14441/) (2026)
- [Latent Action Reparameterization for Efficient Agent Inference](https://mlsanity.com/paper/2605.18597/) (2026)
- [RTSGameBench: An RTS Benchmark for Strategic Reasoning by Vision-Language Models](https://mlsanity.com/paper/2606.18950/) (2026)
- [AutoGym: Blueprint-First Generation of Verifiable Agent Gyms](https://mlsanity.com/paper/2609.22592/) (2026)
- [Verifiable Hidden Dynamics Play: Generating Agentic RL Environments from Solved Mechanisms](https://mlsanity.com/paper/2609.27321/) (2026)
- [AutoGUIWorld: Image Generators as Visual World Models for GUI Agent](https://mlsanity.com/paper/2610.01215/) (2026)
- [Learn2Play Bench: How Well Do LLM Agents Learn from Experience in Unfamiliar Environments?](https://mlsanity.com/paper/2610.08215/) (2026)
- [Tev: Scaling Long-Horizon Agentic Environments with Dense Progress Rewards](https://mlsanity.com/paper/2610.18868/) (2026)

## Abstract (arXiv)

Humans naturally adapt to diverse environments by learning underlying rules across worlds with different dynamics, observations, and reward structures. In contrast, existing agents typically demonstrate improvements via self-evolving within a single domain, implicitly assuming a fixed environment distribution. Cross-environment learning has remained largely unmeasured: there is no standard collection of controllable, heterogeneous environments, nor a unified way to represent how agents learn. We address these gaps in two steps. First, we propose AutoEnv, an automated framework that treats environments as factorizable distributions over transitions, observations, and rewards, enabling low-cost (4.12 USD on average) generation of heterogeneous worlds. Using AutoEnv, we construct AutoEnv-36, a dataset of 36 environments with 358 validated levels, on which seven language models achieve 12-49% normalized reward, demonstrating the challenge of AutoEnv-36. Second, we formalize agent learning as a component-centric process driven by three stages of Selection, Optimization, and Evaluation applied to an improvable agent component. Using this formulation, we design eight learning methods and evaluate them on AutoEnv-36. Empirically, the gain of any single learning method quickly decrease as the number of environments increases, revealing that fixed learning methods do not scale across heterogeneous environments. Environment-adaptive selection of learning methods substantially improves performance but exhibits diminishing returns as the method space expands. These results highlight both the necessity and the current limitations of agent learning for scalable cross-environment generalization, and position AutoEnv and AutoEnv-36 as a testbed for studying cross-environment agent learning. The code is avaiable at https://github.com/FoundationAgents/AutoEnv.
