# ReAlign: Text-to-Motion Generation via Step-Aware Reward-Guided Alignment

arXiv: https://arxiv.org/abs/2511.19217 · HTML: https://mlsanity.com/paper/2511.19217/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and multimodal model alignment, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 41 of its 46 references that are in the map.
- First posted on arXiv 24 Nov 2025.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Diffusion and multimodal model alignment](https://mlsanity.com/alignment/diffusion-and-multimodal-model-alignment/)

## Builds on (most cited first, 30 of 41)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [Alphazero-like Tree-Search can Guide Large Language Model Decoding and Training](https://mlsanity.com/paper/2309.17179/) (2023)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [Guided Motion Diffusion for Controllable Human Motion Synthesis](https://mlsanity.com/paper/2305.12577/) (2023)
- [More Control for Free! Image Synthesis with Semantic Diffusion Guidance](https://mlsanity.com/paper/2112.05744/) (2021)
- [TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesis](https://mlsanity.com/paper/2305.00976/) (2023)
- [MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model](https://mlsanity.com/paper/2404.19759/) (2024)
- [Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion](https://mlsanity.com/paper/2304.01893/) (2023)
- [Unlocking Guidance for Discrete State-Space Diffusion and Flow Models](https://mlsanity.com/paper/2406.01572/) (2024)
- [FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editing](https://mlsanity.com/paper/2312.15004/) (2023)
- [Aesthetic Post-Training Diffusion Models from Generic Preferences with Step-by-step Preference Optimization](https://mlsanity.com/paper/2406.04314/) (2024)
- [Score Regularized Policy Optimization through Diffusion Behavior](https://mlsanity.com/paper/2310.07297/) (2023)
- [CoMo: Controllable Motion Generation through Language Guided Pose Code Editing](https://mlsanity.com/paper/2403.13900/) (2024)
- [Large Motion Model for Unified Multi-Modal Motion Generation](https://mlsanity.com/paper/2404.01284/) (2024)
- [LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioning](https://mlsanity.com/paper/2410.07093/) (2024)

## Built on by (most cited first, 13 of 13)

- [ConsistentRFT: Reducing Visual Hallucinations in Flow-based Reinforcement Fine-Tuning](https://mlsanity.com/paper/2602.03425/) (2026)
- [Temporal Consistency-Aware Text-to-Motion Generation](https://mlsanity.com/paper/2602.18057/) (2026)
- [EasyTune: Efficient Step-Aware Fine-Tuning for Diffusion-Based Motion Generation](https://mlsanity.com/paper/2602.07967/) (2026)
- [Attribution as Retrieval: Model-Agnostic AI-Generated Image Attribution](https://mlsanity.com/paper/2603.10583/) (2026)
- [MotionRFT: Unified Reinforcement Fine-Tuning for Text-to-Motion Generation](https://mlsanity.com/paper/2603.27185/) (2026)
- [Coordinate-Based Dual-Constrained Autoregressive Motion Generation](https://mlsanity.com/paper/2604.08088/) (2026)
- [MultiAct: Text-to-Motion Generation from Composite Text via Tailored Attention Guidance](https://mlsanity.com/paper/2605.30925/) (2026)
- [Reconstruction-Anchored Diffusion Model for Text-to-Motion Generation](https://mlsanity.com/paper/2601.14788/) (2026)
- [Training-free Controllable Human Motion Generation under Heterogeneous Constraints](https://mlsanity.com/paper/2607.01990/) (2026)
- [BiMoGen: Bidirectional Motion-Text Generation via Unified Masked Discrete Diffusion](https://mlsanity.com/paper/2609.35407/) (2026)
- [Rethinking Fixed Temporal Grids: Frequency-Disentangled Motion Generation](https://mlsanity.com/paper/2610.03012/) (2026)
- [Parasitic Co-Denoising: Unlocking 3D Human Motion Generation in a Frozen Video Diffusion Model](https://mlsanity.com/paper/2610.03047/) (2026)
- [Getting Space Right: Agentic Rewards for Image Generation](https://mlsanity.com/paper/2610.14852/) (2026)

## Abstract (arXiv)

Text-to-motion generation, which synthesizes 3D human motions from text inputs, holds immense potential for applications in gaming, film, and robotics. Recently, diffusion-based methods have been shown to generate more diversity and realistic motion. However, there exists a misalignment between text and motion distributions in diffusion models, which leads to semantically inconsistent or low-quality motions. To address this limitation, we propose Reward-guided sampling Alignment (ReAlign), comprising a step-aware reward model to assess alignment quality during the denoising sampling and a reward-guided strategy that directs the diffusion process toward an optimally aligned distribution. This reward model integrates step-aware tokens and combines a text-aligned module for semantic consistency and a motion-aligned module for realism, refining noisy motions at each timestep to balance probability density and alignment. Extensive experiments of both motion generation and retrieval tasks demonstrate that our approach significantly improves text-motion alignment and motion quality compared to existing state-of-the-art methods.
