# On the Optimality of Kinship Naming: an Information-theoretic Approach

arXiv: https://arxiv.org/abs/2511.19120 · HTML: https://mlsanity.com/paper/2511.19120/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 7 of its 27 references that are in the map.
- First posted on arXiv 24 Nov 2025.

## Builds on (most cited first, 7 of 7)

- [Fast Graph Representation Learning with PyTorch Geometric](https://mlsanity.com/paper/1903.02428/) (2019)
- [Modeling Relational Data with Graph Convolutional Networks](https://mlsanity.com/paper/1703.06103/) (2017)
- [Multi-Agent Cooperation and the Emergence of (Natural) Language](https://mlsanity.com/paper/1612.07182/) (2016)
- [Emergent Multi-Agent Communication in the Deep Learning Era](https://mlsanity.com/paper/2006.02419/) (2020)
- [Emergence of Language with Multi-agent Games: Learning to Communicate with Sequences of Symbols](https://mlsanity.com/paper/1705.11192/) (2017)
- [EGG: a toolkit for research on Emergence of lanGuage in Games](https://mlsanity.com/paper/1907.00852/) (2019)
- [Semantic categories of artifacts and animals reflect efficient coding](https://mlsanity.com/paper/1905.04562/) (2019)

## Abstract (arXiv)

The structure of naming systems in natural languages hinges on a trade-off between high informativeness and low complexity. Focusing on the domain of kinship naming, we analyze such trade-off while addressing simplifying assumptions of prior work, namely: (i) universal communicative need across languages, and (ii) optimal listeners. To that aim, we collect data from four different languages, and analyze how different communicative needs and variations in the listener model influence the informativeness--complexity trade-off. Adopting a referential game setup from emergent communication, we further show that trade-off optimality is not only theoretically achievable but also emerges empirically in learned communication systems.
