# A Self-Conditioned Representation Guided Diffusion Model for Realistic Text-to-LiDAR Scene Generation

arXiv: https://arxiv.org/abs/2511.19004 · HTML: https://mlsanity.com/paper/2511.19004/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 45 of its 54 references that are in the map.
- First posted on arXiv 24 Nov 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 45)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [Representation Alignment for Generation: Training Diffusion Transformers Is Easier Than You Think](https://mlsanity.com/paper/2410.06940/) (2024)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Compositional Visual Generation with Composable Diffusion Models](https://mlsanity.com/paper/2206.01714/) (2022)
- [KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3D](https://mlsanity.com/paper/2109.13410/) (2021)
- [REPA-E: Unlocking VAE for End-to-End Tuning with Latent Diffusion Transformers](https://mlsanity.com/paper/2504.10483/) (2025)
- [Design Guidelines for Prompt Engineering Text-to-Image Generative Models](https://mlsanity.com/paper/2109.06977/) (2021)
- [Projected GANs Converge Faster](https://mlsanity.com/paper/2111.01007/) (2021)
- [PU-GAN: a Point Cloud Upsampling Adversarial Network](https://mlsanity.com/paper/1907.10844/) (2019)
- [LiDARsim: Realistic LiDAR Simulation by Leveraging the Real World](https://mlsanity.com/paper/2006.09348/) (2020)
- [Patch Diffusion: Faster and More Data-Efficient Training of Diffusion Models](https://mlsanity.com/paper/2304.12526/) (2023)
- [Deep Learning for LiDAR Point Clouds in Autonomous Driving: A Review](https://mlsanity.com/paper/2005.09830/) (2020)
- [Fog Simulation on Real LiDAR Point Clouds for 3D Object Detection in Adverse Weather](https://mlsanity.com/paper/2108.05249/) (2021)
- [Learning to Generate Realistic LiDAR Point Clouds](https://mlsanity.com/paper/2209.03954/) (2022)
- [Deep Generative Modeling of LiDAR Data](https://mlsanity.com/paper/1812.01180/) (2018)
- [Towards Realistic Scene Generation with LiDAR Diffusion Models](https://mlsanity.com/paper/2404.00815/) (2024)
- [LiDAR Data Synthesis with Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2309.09256/) (2023)

## Built on by (most cited first, 4 of 4)

- [GEM: Generating LiDAR World Model via Deformable Mamba](https://mlsanity.com/paper/2605.07326/) (2026)
- [Cut-ViT: Task-Specific Model Pruning via Gram Anchoring Subspace Consistency](https://mlsanity.com/paper/2608.28205/) (2026)
- [LAHNet: Local Attentive Hashing Network for Point Cloud Registration](https://mlsanity.com/paper/2512.00927/) (2025)
- [T2LDM++: A Self-Conditioned Representation Guided Diffusion Model for Realistic Text-to-LiDAR Scene Generation](https://mlsanity.com/paper/2606.30147/) (2026)

## Abstract (arXiv)

Text-to-LiDAR generation can customize 3D data with rich structures and diverse scenes for downstream tasks. However, the scarcity of Text-LiDAR pairs often causes insufficient training priors, generating overly smooth 3D scenes. Moreover, low-quality text descriptions may degrade generation quality and controllability. In this paper, we propose a Text-to-LiDAR Diffusion Model for scene generation, named T2LDM, with a Self-Conditioned Representation Guidance (SCRG). Specifically, SCRG, by aligning to the real representations, provides the soft supervision with reconstruction details for the Denoising Network (DN) in training, while decoupled in inference. In this way, T2LDM can perceive rich geometric structures from data distribution, generating detailed objects in scenes. Meanwhile, we construct a content-composable Text-LiDAR benchmark, T2nuScenes, along with a controllability metric. Based on this, we analyze the effects of different text prompts for LiDAR generation quality and controllability, providing practical prompt paradigms and insights. Furthermore, a directional position prior is designed to mitigate street distortion, further improving scene fidelity. Additionally, by learning a conditional encoder via frozen DN, T2LDM can support multiple conditional tasks, including Sparse-to-Dense, Dense-to-Sparse, and Semantic-to-LiDAR generation. Extensive experiments in unconditional and conditional generation demonstrate that T2LDM outperforms existing methods, achieving state-of-the-art scene generation.
