# Neural Geometry Image-Based Representations with Optimal Transport (OT)

arXiv: https://arxiv.org/abs/2511.18679 · HTML: https://mlsanity.com/paper/2511.18679/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 62 references that are in the map.
- First posted on arXiv 24 Nov 2025.

## Builds on (most cited first, 30 of 35)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Real-Time Single Image and Video Super-Resolution Using an Efficient Sub-Pixel Convolutional Neural Network](https://mlsanity.com/paper/1609.05158/) (2016)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Wonder3D: Single Image to 3D using Cross-Domain Diffusion](https://mlsanity.com/paper/2310.15008/) (2023)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows](https://mlsanity.com/paper/1906.12320/) (2019)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [Submanifold Sparse Convolutional Networks](https://mlsanity.com/paper/1706.01307/) (2017)
- [MVDiffusion: Enabling Holistic Multi-view Image Generation with Correspondence-Aware Diffusion](https://mlsanity.com/paper/2307.01097/) (2023)
- [Thingi10K: A Dataset of 10,000 3D-Printing Models](https://mlsanity.com/paper/1605.04797/) (2016)
- [SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape Optimization](https://mlsanity.com/paper/1912.07109/) (2019)
- [ACORN: Adaptive Coordinate Networks for Neural Scene Representation](https://mlsanity.com/paper/2105.02788/) (2021)
- [Neural Mesh Flow: 3D Manifold Mesh Generation via Diffeomorphic Flows](https://mlsanity.com/paper/2007.10973/) (2020)
- [Neural Subdivision](https://mlsanity.com/paper/2005.01819/) (2020)
- [A Level Set Theory for Neural Implicit Evolution under Explicit Flows](https://mlsanity.com/paper/2204.07159/) (2022)
- [3D-LMNet: Latent Embedding Matching for Accurate and Diverse 3D Point Cloud Reconstruction from a Single Image](https://mlsanity.com/paper/1807.07796/) (2018)
- [TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes](https://mlsanity.com/paper/2405.20283/) (2024)
- [Neural Progressive Meshes](https://mlsanity.com/paper/2308.05741/) (2023)

## Built on by (most cited first, 2 of 2)

- [Learning Domain Agnostic Latent Embeddings of 3D Faces for Zero-shot Animal Expression Transfer](https://mlsanity.com/paper/2601.06484/) (2026)
- [Inverse Rendering for High-Genus 3D Surface Meshes from Multi-view Images with Persistent Homology Priors](https://mlsanity.com/paper/2601.12155/) (2026)

## Abstract (arXiv)

Neural representations for 3D meshes are emerging as an effective solution for compact storage and efficient processing. Existing methods often rely on neural overfitting, where a coarse mesh is stored and progressively refined through multiple decoder networks. While this can restore high-quality surfaces, it is computationally expensive due to successive decoding passes and the irregular structure of mesh data. In contrast, images have a regular structure that enables powerful super-resolution and restoration frameworks, but applying these advantages to meshes is difficult because their irregular connectivity demands complex encoder-decoder architectures. Our key insight is that a geometry image-based representation transforms irregular meshes into a regular image grid, making efficient image-based neural processing directly applicable. Building on this idea, we introduce our neural geometry image-based representation, which is decoder-free, storage-efficient, and naturally suited for neural processing. It stores a low-resolution geometry-image mipmap of the surface, from which high-quality meshes are restored in a single forward pass. To construct geometry images, we leverage Optimal Transport (OT), which resolves oversampling in flat regions and undersampling in feature-rich regions, and enables continuous levels of detail (LoD) through geometry-image mipmapping. Experimental results demonstrate state-of-the-art storage efficiency and restoration accuracy, measured by compression ratio (CR), Chamfer distance (CD), and Hausdorff distance (HD).
