# RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Data

arXiv: https://arxiv.org/abs/2511.18601 · HTML: https://mlsanity.com/paper/2511.18601/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 73 references that are in the map.
- First posted on arXiv 23 Nov 2025.

## Builds on (most cited first, 30 of 39)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [Generating 3D faces using Convolutional Mesh Autoencoders](https://mlsanity.com/paper/1807.10267/) (2018)
- [CelebV-HQ: A Large-Scale Video Facial Attributes Dataset](https://mlsanity.com/paper/2207.12393/) (2022)
- [LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Control](https://mlsanity.com/paper/2407.03168/) (2024)
- [Follow-Your-Emoji: Fine-Controllable and Expressive Freestyle Portrait Animation](https://mlsanity.com/paper/2406.01900/) (2024)
- [DiffusionNet: Discretization Agnostic Learning on Surfaces](https://mlsanity.com/paper/2012.00888/) (2020)
- [Learning Formation of Physically-Based Face Attributes](https://mlsanity.com/paper/2004.03458/) (2020)
- [X-Portrait: Expressive Portrait Animation with Hierarchical Motion Attention](https://mlsanity.com/paper/2403.15931/) (2024)
- [DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance](https://mlsanity.com/paper/2304.03117/) (2023)
- [EMOPortraits: Emotion-enhanced Multimodal One-shot Head Avatars](https://mlsanity.com/paper/2404.19110/) (2024)
- [Portrait4D-v2: Pseudo Multi-View Data Creates Better 4D Head Synthesizer](https://mlsanity.com/paper/2403.13570/) (2024)
- [Portrait4D: Learning One-Shot 4D Head Avatar Synthesis using Synthetic Data](https://mlsanity.com/paper/2311.18729/) (2023)
- [Learning Skeletal Articulations with Neural Blend Shapes](https://mlsanity.com/paper/2105.02451/) (2021)
- [Disentangled Representation Learning for 3D Face Shape](https://mlsanity.com/paper/1902.09887/) (2019)
- [RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets](https://mlsanity.com/paper/2502.09615/) (2025)
- [One Model to Rig Them All: Diverse Skeleton Rigging with UniRig](https://mlsanity.com/paper/2504.12451/) (2025)
- [MagicArticulate: Make Your 3D Models Articulation-Ready](https://mlsanity.com/paper/2502.12135/) (2025)
- [VOODOO 3D: Volumetric Portrait Disentanglement for One-Shot 3D Head Reenactment](https://mlsanity.com/paper/2312.04651/) (2023)
- [GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations](https://mlsanity.com/paper/2409.11951/) (2024)
- [MegActor: Harness the Power of Raw Video for Vivid Portrait Animation](https://mlsanity.com/paper/2405.20851/) (2024)
- [Anymate: A Dataset and Baselines for Learning 3D Object Rigging](https://mlsanity.com/paper/2505.06227/) (2025)

## Built on by (most cited first, 2 of 2)

- [OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies](https://mlsanity.com/paper/2606.08043/) (2026)
- [TopoRig: Topology-Agnostic Facial Rigging via Multi-Source Supervision](https://mlsanity.com/paper/2609.15746/) (2026)

## Abstract (arXiv)

In this paper, we present RigAnyFace (RAF), a scalable neural auto-rigging framework for facial meshes of diverse topologies, including those with multiple disconnected components. RAF deforms a static neutral facial mesh into industry-standard FACS poses to form an expressive blendshape rig. Deformations are predicted by a triangulation-agnostic surface learning network augmented with our tailored architecture design to condition on FACS parameters and efficiently process disconnected components. For training, we curated a dataset of facial meshes, with a subset meticulously rigged by professional artists to serve as accurate 3D ground truth for deformation supervision. Due to the high cost of manual rigging, this subset is limited in size, constraining the generalization ability of models trained exclusively on it. To address this, we design a 2D supervision strategy for unlabeled neutral meshes without rigs. This strategy increases data diversity and allows for scaled training, thereby enhancing the generalization ability of models trained on this augmented data. Extensive experiments demonstrate that RAF is able to rig meshes of diverse topologies on not only our artist-crafted assets but also in-the-wild samples, outperforming previous works in accuracy and generalizability. Moreover, our method advances beyond prior work by supporting multiple disconnected components, such as eyeballs, for more detailed expression animation. Project page: https://wenchao-m.github.io/RigAnyFace.github.io
