# GROOT: Graph Edge Re-growth and Partitioning for the Verification of Large Designs in Logic Synthesis

arXiv: https://arxiv.org/abs/2511.18297 · HTML: https://mlsanity.com/paper/2511.18297/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 35 references that are in the map.
- First posted on arXiv 23 Nov 2025.

## Builds on (most cited first, 6 of 6)

- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Inductive Representation Learning on Large Graphs](https://mlsanity.com/paper/1706.02216/) (2017)
- [Fast Graph Representation Learning with PyTorch Geometric](https://mlsanity.com/paper/1903.02428/) (2019)
- [Learning a SAT Solver from Single-Bit Supervision](https://mlsanity.com/paper/1802.03685/) (2018)
- [Gamora: Graph Learning based Symbolic Reasoning for Large-Scale Boolean Networks](https://mlsanity.com/paper/2303.08256/) (2023)
- [Standard Cell Library Design and Optimization Methodology for ASAP7 PDK](https://mlsanity.com/paper/1807.11396/) (2018)

## Built on by (most cited first, 1 of 1)

- [GIF: A Conditional Multimodal Generative Framework for IR Drop Imaging in Chip Layouts](https://mlsanity.com/paper/2604.09999/) (2026)

## Abstract (arXiv)

Traditional verification methods in chip design are highly time-consuming and computationally demanding, especially for large scale circuits. Graph neural networks (GNNs) have gained popularity as a potential solution to improve verification efficiency. However, there lacks a joint framework that considers all chip design domain knowledge, graph theory, and GPU kernel designs. To address this challenge, we introduce GROOT, an algorithm and system co-design framework that contains chip design domain knowledge and redesigned GPU kernels, to improve verification efficiency. More specifically, we create node features utilizing the circuit node types and the polarity of the connections between the input edges to nodes in And-Inverter Graphs (AIGs). We utilize a graph partitioning algorithm to divide the large graphs into smaller sub-graphs for fast GPU processing and develop a graph edge re-growth algorithm to recover verification accuracy. We carefully profile the EDA graph workloads and observe the uniqueness of their polarized distribution of high degree (HD) nodes and low degree (LD) nodes. We redesign two GPU kernels (HD-kernel and LD-kernel), to fit the EDA graph learning workload on a single GPU. We compare the results with state-of-the-art (SOTA) methods: GAMORA, a GNN-based approach, and the traditional ABC framework. Results show that GROOT achieves a significant reduction in memory footprint (59.38 %), with high accuracy (99.96%) for a very large CSA multiplier, i.e. 1,024 bits with a batch size of 16, which consists of 134,103,040 nodes and 268,140,544 edges. We compare GROOT with GPU-based GPU Kernel designs SOTAs such as cuSPARSE, MergePath-SpMM, and GNNAdvisor. We achieve up to 1.104x, 5.796x, and 1.469x improvement in runtime, respectively.
