# QuickLAP: Quick Language-Action Preference Learning for Semi-Autonomous Agents

arXiv: https://arxiv.org/abs/2511.17855 · HTML: https://mlsanity.com/paper/2511.17855/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 45 of its 76 references that are in the map.
- First posted on arXiv 22 Nov 2025.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)
- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 30 of 45)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [Robots That Ask For Help: Uncertainty Alignment for Large Language Model Planners](https://mlsanity.com/paper/2307.01928/) (2023)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Interactive Language: Talking to Robots in Real Time](https://mlsanity.com/paper/2210.06407/) (2022)
- [Language Conditioned Imitation Learning over Unstructured Data](https://mlsanity.com/paper/2005.07648/) (2020)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [Language-Conditioned Imitation Learning for Robot Manipulation Tasks](https://mlsanity.com/paper/2010.12083/) (2020)
- [Safe Planning in Dynamic Environments using Conformal Prediction](https://mlsanity.com/paper/2210.10254/) (2022)
- [Core Challenges of Social Robot Navigation: A Survey](https://mlsanity.com/paper/2103.05668/) (2021)
- [Asking Easy Questions: A User-Friendly Approach to Active Reward Learning](https://mlsanity.com/paper/1910.04365/) (2019)
- ["No, to the Right" -- Online Language Corrections for Robotic Manipulation via Shared Autonomy](https://mlsanity.com/paper/2301.02555/) (2023)
- [Learning Rewards from Linguistic Feedback](https://mlsanity.com/paper/2009.14715/) (2020)
- [LATTE: LAnguage Trajectory TransformEr](https://mlsanity.com/paper/2208.02918/) (2022)
- [The EMPATHIC Framework for Task Learning from Implicit Human Feedback](https://mlsanity.com/paper/2009.13649/) (2020)
- [Learning a Prior over Intent via Meta-Inverse Reinforcement Learning](https://mlsanity.com/paper/1805.12573/) (2018)
- [Learning Preferences for Manipulation Tasks from Online Coactive Feedback](https://mlsanity.com/paper/1601.00741/) (2016)
- [LILA: Language-Informed Latent Actions](https://mlsanity.com/paper/2111.03205/) (2021)
- [Quantifying Hypothesis Space Misspecification in Learning from Human-Robot Demonstrations and Physical Corrections](https://mlsanity.com/paper/2002.00941/) (2020)
- [Physical Interaction as Communication: Learning Robot Objectives Online from Human Corrections](https://mlsanity.com/paper/2107.02349/) (2021)
- [Unified Learning from Demonstrations, Corrections, and Preferences during Physical Human-Robot Interaction](https://mlsanity.com/paper/2207.03395/) (2022)
- [Trajectory Improvement and Reward Learning from Comparative Language Feedback](https://mlsanity.com/paper/2410.06401/) (2024)
- [Situational Confidence Assistance for Lifelong Shared Autonomy](https://mlsanity.com/paper/2104.06556/) (2021)
- [Learning under Misspecified Objective Spaces](https://mlsanity.com/paper/1810.05157/) (2018)
- [Preference-Conditioned Language-Guided Abstraction](https://mlsanity.com/paper/2402.03081/) (2024)
- [ViSaRL: Visual Reinforcement Learning Guided by Human Saliency](https://mlsanity.com/paper/2403.10940/) (2024)

## Abstract (arXiv)

Robots must learn from both what people do and what they say, but either modality alone is often incomplete: physical corrections are grounded but ambiguous in intent, while language expresses high-level goals but lacks physical grounding. We introduce QuickLAP: Quick Language-Action Preference learning, a Bayesian framework that fuses physical and language feedback to infer reward functions in real time. Our key insight is to treat language as a probabilistic observation over the user's latent preferences, clarifying which reward features matter and how physical corrections should be interpreted. QuickLAP uses Large Language Models (LLMs) to extract reward feature attention masks and preference shifts from free-form utterances, which it integrates with physical feedback in a closed-form update rule. This enables fast, real-time, and robust reward learning that handles ambiguous feedback. In a semi-autonomous driving simulator, QuickLAP reduces reward learning error by over 70% compared to physical-only and heuristic multimodal baselines. A 15-participant user study further validates our approach: participants found QuickLAP significantly more understandable and collaborative, and preferred its learned behavior over baselines. Code is available at https://github.com/MIT-CLEAR-Lab/QuickLAP.
