# Target-Bench: Can Video World Models Achieve Mapless Path Planning with Semantic Targets?

arXiv: https://arxiv.org/abs/2511.17792 · HTML: https://mlsanity.com/paper/2511.17792/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 33 of its 44 references that are in the map.
- First posted on arXiv 21 Nov 2025.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 30 of 33)

- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning](https://mlsanity.com/paper/2506.09985/) (2025)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [Diffusion for World Modeling: Visual Details Matter in Atari](https://mlsanity.com/paper/2405.12399/) (2024)
- [Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic Datasets](https://mlsanity.com/paper/2504.02792/) (2025)
- [Video models are zero-shot learners and reasoners](https://mlsanity.com/paper/2509.20328/) (2025)
- [ViPE: Video Pose Engine for 3D Geometric Perception](https://mlsanity.com/paper/2508.10934/) (2025)
- [Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval](https://mlsanity.com/paper/2506.03141/) (2025)
- [WorldScore: A Unified Evaluation Benchmark for World Generation](https://mlsanity.com/paper/2504.00983/) (2025)
- [Socially Compliant Navigation Dataset (SCAND): A Large-Scale Dataset of Demonstrations for Social Navigation](https://mlsanity.com/paper/2203.15041/) (2022)
- [WorldModelBench: Judging Video Generation Models As World Models](https://mlsanity.com/paper/2502.20694/) (2025)
- [SpatialTrackerV2: 3D Point Tracking Made Easy](https://mlsanity.com/paper/2507.12462/) (2025)
- [WorldEval: World Model as Real-World Robot Policies Evaluator](https://mlsanity.com/paper/2505.19017/) (2025)
- [Sekai: A Video Dataset towards World Exploration](https://mlsanity.com/paper/2506.15675/) (2025)
- [SACSoN: Scalable Autonomous Control for Social Navigation](https://mlsanity.com/paper/2306.01874/) (2023)
- [Robotic World Model: A Neural Network Simulator for Robust Policy Optimization in Robotics](https://mlsanity.com/paper/2501.10100/) (2025)
- [A Survey: Learning Embodied Intelligence from Physical Simulators and World Models](https://mlsanity.com/paper/2507.00917/) (2025)
- [EWMBench: Evaluating Scene, Motion, and Semantic Quality in Embodied World Models](https://mlsanity.com/paper/2505.09694/) (2025)
- [World-in-World: World Models in a Closed-Loop World](https://mlsanity.com/paper/2510.18135/) (2025)
- [CityWalker: Learning Embodied Urban Navigation from Web-Scale Videos](https://mlsanity.com/paper/2411.17820/) (2024)
- [Foundation Models in Autonomous Driving: A Survey on Scenario Generation and Scenario Analysis](https://mlsanity.com/paper/2506.11526/) (2025)
- [LeLaN: Learning A Language-Conditioned Navigation Policy from In-the-Wild Videos](https://mlsanity.com/paper/2410.03603/) (2024)
- [Toward Human-Like Social Robot Navigation: A Large-Scale, Multi-Modal, Social Human Navigation Dataset](https://mlsanity.com/paper/2303.14880/) (2023)

## Built on by (most cited first, 2 of 2)

- [Temporal Backtracking Search for Test-time Generative Video Reasoning](https://mlsanity.com/paper/2606.13861/) (2026)
- [Validate the Dream Before You Trust Its Verdict: Admissibility for World-Model Simulators](https://mlsanity.com/paper/2607.07196/) (2026)

## Abstract (arXiv)

While recent video world models can generate highly realistic videos, their ability to perform semantic reasoning and planning remains unclear and unquantified. We introduce Target-Bench, the first benchmark that enables comprehensive evaluation of video world models' semantic reasoning, spatial estimation, and planning capabilities. Target-Bench provides 450 robot-collected scenarios spanning 47 semantic categories, with SLAM-based trajectories serving as motion tendency references. Our benchmark reconstructs motion from generated videos with a metric scale recovery mechanism, enabling the evaluation of planning performance with five complementary metrics that focus on target-approaching capability and directional consistency. Our evaluation result shows that the best off-the-shelf model achieves only a 0.341 overall score, revealing a significant gap between realistic visual generation and semantic reasoning in current video world models. Furthermore, we demonstrate that fine-tuning process on a relatively small real-world robot dataset can significantly improve task-level planning performance.
