# Label-Efficient Skeleton-based Recognition with Stable-Invertible Graph Convolutional Networks

arXiv: https://arxiv.org/abs/2511.17345 · HTML: https://mlsanity.com/paper/2511.17345/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 33 of its 122 references that are in the map.
- First posted on arXiv 21 Nov 2025.

## Builds on (most cited first, 30 of 33)

- [Dropout as a Bayesian Approximation: Representing Model Uncertainty in Deep Learning](https://mlsanity.com/paper/1506.02142/) (2015)
- [Convolutional Two-Stream Network Fusion for Video Action Recognition](https://mlsanity.com/paper/1604.06573/) (2016)
- [Learning Loss for Active Learning](https://mlsanity.com/paper/1905.03677/) (2019)
- [A Riemannian Network for SPD Matrix Learning](https://mlsanity.com/paper/1608.04233/) (2016)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [Contextual Diversity for Active Learning](https://mlsanity.com/paper/2008.05723/) (2020)
- [Active Learning Through a Covering Lens](https://mlsanity.com/paper/2205.11320/) (2022)
- [Building Deep Networks on Grassmann Manifolds](https://mlsanity.com/paper/1611.05742/) (2016)
- [A Survey on Deep Active Learning: Recent Advances and New Frontiers](https://mlsanity.com/paper/2405.00334/) (2024)
- [Rethinking deep active learning: Using unlabeled data at model training](https://mlsanity.com/paper/1911.08177/) (2019)
- [Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognition](https://mlsanity.com/paper/2411.18941/) (2024)
- [In Defense of Core-set: A Density-aware Core-set Selection for Active Learning](https://mlsanity.com/paper/2206.04838/) (2022)
- [MVP-Shot: Multi-Velocity Progressive-Alignment Framework for Few-Shot Action Recognition](https://mlsanity.com/paper/2405.02077/) (2024)
- [Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognition](https://mlsanity.com/paper/2406.13327/) (2024)
- [A Novel Geometric Framework on Gram Matrix Trajectories for Human Behavior Understanding](https://mlsanity.com/paper/1807.00676/) (2018)
- [Hierarchical Point-based Active Learning for Semi-supervised Point Cloud Semantic Segmentation](https://mlsanity.com/paper/2308.11166/) (2023)
- [Learning Connectivity with Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/2112.03328/) (2021)
- [Transition Forests: Learning Discriminative Temporal Transitions for Action Recognition and Detection](https://mlsanity.com/paper/1607.02737/) (2016)
- [Referring Atomic Video Action Recognition](https://mlsanity.com/paper/2407.01872/) (2024)
- [DeepGRU: Deep Gesture Recognition Utility](https://mlsanity.com/paper/1810.12514/) (2018)
- [Cost-effective Object Detection: Active Sample Mining with Switchable Selection Criteria](https://mlsanity.com/paper/1807.00147/) (2018)
- [Teaching an Active Learner with Contrastive Examples](https://mlsanity.com/paper/2110.14888/) (2021)
- [Align before Adapt: Leveraging Entity-to-Region Alignments for Generalizable Video Action Recognition](https://mlsanity.com/paper/2311.15619/) (2023)
- [TiDAL: Learning Training Dynamics for Active Learning](https://mlsanity.com/paper/2210.06788/) (2022)
- [A Comprehensive Review of Few-shot Action Recognition](https://mlsanity.com/paper/2407.14744/) (2024)
- [Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation](https://mlsanity.com/paper/2406.18011/) (2024)
- [3D Skeleton-Based Action Recognition: A Review](https://mlsanity.com/paper/2506.00915/) (2025)
- [Exploring Explainability in Video Action Recognition](https://mlsanity.com/paper/2404.09067/) (2024)
- [Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond](https://mlsanity.com/paper/2406.02978/) (2024)
- [Real-Time Human Action Recognition on Embedded Platforms](https://mlsanity.com/paper/2409.05662/) (2024)

## Abstract (arXiv)

Skeleton-based action recognition is a hotspot in image processing. A key challenge of this task lies in its dependence on large, manually labeled datasets whose acquisition is costly and time-consuming. This paper devises a novel, label-efficient method for skeleton-based action recognition using graph convolutional networks (GCNs). The contribution of the proposed method resides in learning a novel acquisition function -- scoring the most informative subsets for labeling -- as the optimum of an objective function mixing data representativity, diversity and uncertainty. We also extend this approach by learning the most informative subsets using an invertible GCN which allows mapping data from ambient to latent spaces where the inherent distribution of the data is more easily captured. Extensive experiments, conducted on two challenging skeleton-based recognition datasets, show the effectiveness and the outperformance of our label-frugal GCNs against the related work.
