# Parts-Mamba: Augmenting Joint Context with Part-Level Scanning for Occluded Human Skeleton

arXiv: https://arxiv.org/abs/2511.16860 · HTML: https://mlsanity.com/paper/2511.16860/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Video, motion and generative Mamba models, one of 10 directions in State-space sequence models (S4, Mamba).
- Builds on 10 of its 14 references that are in the map.
- First posted on arXiv 21 Nov 2025.

## Placed in

- State-space sequence models (S4, Mamba) / [Video, motion and generative Mamba models](https://mlsanity.com/ssm/video-motion-and-generative-mamba-models/)

## Builds on (most cited first, 10 of 10)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [MLP-Mixer: An all-MLP Architecture for Vision](https://mlsanity.com/paper/2105.01601/) (2021)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [VideoMamba: State Space Model for Efficient Video Understanding](https://mlsanity.com/paper/2403.06977/) (2024)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [LocalMamba: Visual State Space Model with Windowed Selective Scan](https://mlsanity.com/paper/2403.09338/) (2024)
- [Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2208.10741/) (2022)
- [Richly Activated Graph Convolutional Network for Action Recognition with Incomplete Skeletons](https://mlsanity.com/paper/1905.06774/) (2019)

## Abstract (arXiv)

Skeleton action recognition involves recognizing human action from human skeletons. The use of graph convolutional networks (GCNs) has driven major advances in this recognition task. In real-world scenarios, the captured skeletons are not always perfect or complete because of occlusions of parts of the human body or poor communication quality, leading to missing parts in skeletons or videos with missing frames. In the presence of such non-idealities, existing GCN models perform poorly due to missing local context. To address this limitation, we propose Parts-Mamba, a hybrid GCN-Mamba model designed to enhance the ability to capture and maintain contextual information from distant joints. The proposed Parts-Mamba model effectively captures part-specific information through its parts-specific scanning feature and preserves non-neighboring joint context via a parts-body fusion module. Our proposed model is evaluated on the NTU RGB+D 60 and NTU RGB+D 120 datasets under different occlusion settings, achieving up to 12.9% improvement in accuracy.
