# SVG360: Editable Multiview Vector Graphics from a Single SVG

arXiv: https://arxiv.org/abs/2511.16766 · HTML: https://mlsanity.com/paper/2511.16766/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 25 of its 51 references that are in the map.
- First posted on arXiv 20 Nov 2025.

## Builds on (most cited first, 25 of 25)

- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformers](https://mlsanity.com/paper/2105.15203/) (2021)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model](https://mlsanity.com/paper/2310.15110/) (2023)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Shap-E: Generating Conditional 3D Implicit Functions](https://mlsanity.com/paper/2305.02463/) (2023)
- [SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion](https://mlsanity.com/paper/2403.12008/) (2024)
- [PolyGen: An Autoregressive Generative Model of 3D Meshes](https://mlsanity.com/paper/2002.10880/) (2020)
- [MeshDiffusion: Score-based Generative 3D Mesh Modeling](https://mlsanity.com/paper/2303.08133/) (2023)
- [DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation](https://mlsanity.com/paper/2007.11301/) (2020)
- [Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image](https://mlsanity.com/paper/2405.20343/) (2024)
- [Im2Vec: Synthesizing Vector Graphics without Vector Supervision](https://mlsanity.com/paper/2102.02798/) (2021)
- [Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridging](https://mlsanity.com/paper/2503.22236/) (2025)
- [Sparc3D: Sparse Representation and Construction for High-Resolution 3D Shapes Modeling](https://mlsanity.com/paper/2505.14521/) (2025)
- [3Doodle: Compact Abstraction of Objects with 3D Strokes](https://mlsanity.com/paper/2402.03690/) (2024)
- [ViewCraft3D: High-Fidelity and View-Consistent 3D Vector Graphics Synthesis](https://mlsanity.com/paper/2505.19492/) (2025)

## Abstract (arXiv)

Scalable Vector Graphics are a standard representation for editable visual design, yet they are usually authored as single view two dimensional illustrations. This limits their use in applications that require object level assets to remain coherent when observed, edited, or animated from different viewpoints. We present SVG360, a framework that converts a single input SVG into geometrically and visually consistent multiview SVG assets. The key challenge is that direct per view generation or vectorization produces view dependent regions, fragmented paths, and unstable colors, making the resulting SVGs difficult to edit as a coherent object. SVG360 addresses this problem through a view consistent vectorization pipeline. It first lifts the rasterized input into a view conditioned object representation and renders target views under prescribed cameras. It then propagates part identity across neighboring views using a spatial memory mechanism adapted from video segmentation, establishing consistent region decomposition, path correspondence, and color assignment without task specific retraining. Finally, each view is reconstructed as an editable SVG through structure aware vectorization, where redundant paths are consolidated and local geometry is optimized while preserving boundaries and semantic parts. Experiments on object level SVG assets show that SVG360 improves multiview consistency, reduces path redundancy, and better preserves fine structures compared with direct per view vectorization. By turning a single view SVG into a coherent 360 degree vector asset, SVG360 expands vector graphics from static illustration toward editable multiview content for design, animation, and structured visual editing.
