# PartUV: Part-Based UV Unwrapping of 3D Meshes

arXiv: https://arxiv.org/abs/2511.16659 · HTML: https://mlsanity.com/paper/2511.16659/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 73 references that are in the map.
- First posted on arXiv 20 Nov 2025.

## Builds on (most cited first, 22 of 22)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [PointNeXt: Revisiting PointNet++ with Improved Training and Scaling Strategies](https://mlsanity.com/paper/2206.04670/) (2022)
- [ABC: A Big CAD Model Dataset For Geometric Deep Learning](https://mlsanity.com/paper/1812.06216/) (2018)
- [PointGroup: Dual-Set Point Grouping for 3D Instance Segmentation](https://mlsanity.com/paper/2004.01658/) (2020)
- [SAM3D: Segment Anything in 3D Scenes](https://mlsanity.com/paper/2306.03908/) (2023)
- [NeuTex: Neural Texture Mapping for Volumetric Neural Rendering](https://mlsanity.com/paper/2103.00762/) (2021)
- [SAMPart3D: Segment Any Part in 3D Objects](https://mlsanity.com/paper/2411.07184/) (2024)
- [EmbodiedSAM: Online Segment Any 3D Thing in Real Time](https://mlsanity.com/paper/2408.11811/) (2024)
- [AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesis](https://mlsanity.com/paper/2204.03105/) (2022)
- [SAM-guided Graph Cut for 3D Instance Segmentation](https://mlsanity.com/paper/2312.08372/) (2023)
- [Neural Surface Maps](https://mlsanity.com/paper/2103.16942/) (2021)
- [Nuvo: Neural UV Mapping for Unruly 3D Representations](https://mlsanity.com/paper/2312.05283/) (2023)
- [Boundary First Flattening](https://mlsanity.com/paper/1704.06873/) (2017)
- [Flatten Anything: Unsupervised Neural Surface Parameterization](https://mlsanity.com/paper/2405.14633/) (2024)
- [DA Wand: Distortion-Aware Selection using Neural Mesh Parameterization](https://mlsanity.com/paper/2212.06344/) (2022)
- [PointSeg: A Training-Free Paradigm for 3D Scene Segmentation via Foundation Models](https://mlsanity.com/paper/2403.06403/) (2024)
- [PaMO: Parallel Mesh Optimization for Intersection-Free Low-Poly Modeling on the GPU](https://mlsanity.com/paper/2509.05595/) (2025)
- [A Novel Stretch Energy Minimization Algorithm for Equiareal Parameterizations](https://mlsanity.com/paper/1708.07391/) (2017)
- [Mesh Simplification For Unfolding](https://mlsanity.com/paper/2408.06944/) (2024)

## Built on by (most cited first, 9 of 9)

- [MeshTailor: Cutting Seams via Generative Mesh Traversal](https://mlsanity.com/paper/2603.27309/) (2026)
- [Strips as Tokens: Artist Mesh Generation with Native UV Segmentation](https://mlsanity.com/paper/2604.09132/) (2026)
- [AnySurf: Any Surface Generation with Directed Edge](https://mlsanity.com/paper/2605.26149/) (2026)
- [Advances in Neural 3D Mesh Texturing: A Survey](https://mlsanity.com/paper/2606.00137/) (2026)
- [DreamUV: Unwrap Artist-like UV by End-to-End Flow Matching](https://mlsanity.com/paper/2606.22445/) (2026)
- [SeamGen: Artist-Aligned UV Seam Generation via Graph Flow Matching](https://mlsanity.com/paper/2607.12379/) (2026)
- [MeshFM: 2D Features Are All You Need for 3D Shape Understanding](https://mlsanity.com/paper/2607.27592/) (2026)
- [SeamFlow: Structure-Aware Flow Matching on Edge Probabilities for Artist-Like UV Unwrapping](https://mlsanity.com/paper/2609.04751/) (2026)
- [Learning Semantic Inpainting for Animatable Gaussian Head Avatars](https://mlsanity.com/paper/2609.38343/) (2026)

## Abstract (arXiv)

UV unwrapping flattens 3D surfaces to 2D with minimal distortion, often requiring the complex surface to be decomposed into multiple charts. Although extensively studied, existing UV unwrapping methods frequently struggle with AI-generated meshes, which are typically noisy, bumpy, and poorly conditioned. These methods often produce highly fragmented charts and suboptimal boundaries, introducing artifacts and hindering downstream tasks. We introduce PartUV, a part-based UV unwrapping pipeline that generates significantly fewer, part-aligned charts while maintaining low distortion. Built on top of a recent learning-based part decomposition method PartField, PartUV combines high-level semantic part decomposition with novel geometric heuristics in a top-down recursive framework. It ensures each chart's distortion remains below a user-specified threshold while minimizing the total number of charts. The pipeline integrates and extends parameterization and packing algorithms, incorporates dedicated handling of non-manifold and degenerate meshes, and is extensively parallelized for efficiency. Evaluated across four diverse datasets, including man-made, CAD, AI-generated, and Common Shapes, PartUV outperforms existing tools and recent neural methods in chart count and seam length, achieves comparable distortion, exhibits high success rates on challenging meshes, and enables new applications like part-specific multi-tiles packing. Our project page is at https://www.zhaoningwang.com/PartUV.
