# A Comparison Between Decision Transformers and Traditional Offline Reinforcement Learning Algorithms

arXiv: https://arxiv.org/abs/2511.16475 · HTML: https://mlsanity.com/paper/2511.16475/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Decision transformers and sequence modeling, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 16 of its 19 references that are in the map.
- First posted on arXiv 20 Nov 2025.

## Placed in

- Offline RL and imitation learning from data / [Decision transformers and sequence modeling](https://mlsanity.com/offlinerl/decision-transformers-and-sequence-modeling/)

## Builds on (most cited first, 16 of 16)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [VATT: Transformers for Multimodal Self-Supervised Learning from Raw Video, Audio and Text](https://mlsanity.com/paper/2104.11178/) (2021)
- [A Survey on Offline Reinforcement Learning: Taxonomy, Review, and Open Problems](https://mlsanity.com/paper/2203.01387/) (2022)
- [CORL: Research-oriented Deep Offline Reinforcement Learning Library](https://mlsanity.com/paper/2210.07105/) (2022)
- [Elastic Decision Transformer](https://mlsanity.com/paper/2307.02484/) (2023)
- [Critic-Guided Decision Transformer for Offline Reinforcement Learning](https://mlsanity.com/paper/2312.13716/) (2023)
- [When should we prefer Decision Transformers for Offline Reinforcement Learning?](https://mlsanity.com/paper/2305.14550/) (2023)
- [A Comprehensive Survey of Transformers for Computer Vision](https://mlsanity.com/paper/2211.06004/) (2022)
- [Learning from Sparse Offline Datasets via Conservative Density Estimation](https://mlsanity.com/paper/2401.08819/) (2024)

## Abstract (arXiv)

The field of Offline Reinforcement Learning (RL) aims to derive effective policies from pre-collected datasets without active environment interaction. While traditional offline RL algorithms like Conservative Q-Learning (CQL) and Implicit Q-Learning (IQL) have shown promise, they often face challenges in balancing exploration and exploitation, especially in environments with varying reward densities. The recently proposed Decision Transformer (DT) approach, which reframes offline RL as a sequence modelling problem, has demonstrated impressive results across various benchmarks. This paper presents a comparative study evaluating the performance of DT against traditional offline RL algorithms in dense and sparse reward settings for the ANT continous control environment. Our research investigates how these algorithms perform when faced with different reward structures, examining their ability to learn effective policies and generalize across varying levels of feedback. Through empirical analysis in the ANT environment, we found that DTs showed less sensitivity to varying reward density compared to other methods and particularly excelled with medium-expert datasets in sparse reward scenarios. In contrast, traditional value-based methods like IQL showed improved performance in dense reward settings with high-quality data, while CQL offered balanced performance across different data qualities. Additionally, DTs exhibited lower variance in performance but required significantly more computational resources compared to traditional approaches. These findings suggest that sequence modelling approaches may be more suitable for scenarios with uncertain reward structures or mixed-quality data, while value-based methods remain competitive in settings with dense rewards and high-quality demonstrations.
