# Revisiting Fairness-aware Interactive Recommendation: Item Lifecycle as a Control Knob

arXiv: https://arxiv.org/abs/2511.16248 · HTML: https://mlsanity.com/paper/2511.16248/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 15 of its 22 references that are in the map.
- First posted on arXiv 20 Nov 2025.

## Builds on (most cited first, 15 of 15)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [A Survey on the Fairness of Recommender Systems](https://mlsanity.com/paper/2206.03761/) (2022)
- [Model-Agnostic Counterfactual Reasoning for Eliminating Popularity Bias in Recommender System](https://mlsanity.com/paper/2010.15363/) (2020)
- [Towards Long-term Fairness in Recommendation](https://mlsanity.com/paper/2101.03584/) (2021)
- [KuaiRand: An Unbiased Sequential Recommendation Dataset with Randomly Exposed Videos](https://mlsanity.com/paper/2208.08696/) (2022)
- [Controlling Fairness and Bias in Dynamic Learning-to-Rank](https://mlsanity.com/paper/2005.14713/) (2020)
- [Self-Supervised Reinforcement Learning for Recommender Systems](https://mlsanity.com/paper/2006.05779/) (2020)
- [Alleviating Matthew Effect of Offline Reinforcement Learning in Interactive Recommendation](https://mlsanity.com/paper/2307.04571/) (2023)
- [Large Language Models are Learnable Planners for Long-Term Recommendation](https://mlsanity.com/paper/2403.00843/) (2024)
- [Fairness Through Regularization for Learning to Rank](https://mlsanity.com/paper/2102.05996/) (2021)
- [Balancing Accuracy and Fairness for Interactive Recommendation with Reinforcement Learning](https://mlsanity.com/paper/2106.13386/) (2021)

## Abstract (arXiv)

This paper revisits fairness-aware interactive recommendation (e.g., TikTok, KuaiShou) by introducing a novel control knob, i.e., the lifecycle of items. We make threefold contributions. First, we conduct a comprehensive empirical analysis and uncover that item lifecycles in short-video platforms follow a compressed three-phase pattern, i.e., rapid growth, transient stability, and sharp decay, which significantly deviates from the classical four-stage model (introduction, growth, maturity, decline). Second, we introduce LHRL, a lifecycle-aware hierarchical reinforcement learning framework that dynamically harmonizes fairness and accuracy by leveraging phase-specific exposure dynamics. LHRL consists of two key components: (1) PhaseFormer, a lightweight encoder combining STL decomposition and attention mechanisms for robust phase detection; (2) a two-level HRL agent, where the high-level policy imposes phase-aware fairness constraints, and the low-level policy optimizes immediate user engagement. This decoupled optimization allows for effective reconciliation between long-term equity and short-term utility. Third, experiments on multiple real-world interactive recommendation datasets demonstrate that LHRL significantly improves both fairness and user engagement. Furthermore, the integration of lifecycle-aware rewards into existing RL-based models consistently yields performance gains, highlighting the generalizability and practical value of our approach.
