# Deep SOR Minimax Q-learning for Two-player Zero-sum Game

arXiv: https://arxiv.org/abs/2511.16226 · HTML: https://mlsanity.com/paper/2511.16226/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 7 of its 25 references that are in the map.
- First posted on arXiv 20 Nov 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 7 of 7)

- [A Finite Time Analysis of Temporal Difference Learning With Linear Function Approximation](https://mlsanity.com/paper/1806.02450/) (2018)
- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [Finite-Time Analysis of Asynchronous Stochastic Approximation and Q-Learning](https://mlsanity.com/paper/2002.00260/) (2020)
- [A Finite-Time Analysis of Q-Learning with Neural Network Function Approximation](https://mlsanity.com/paper/1912.04511/) (2019)
- [Q-learning with Nearest Neighbors](https://mlsanity.com/paper/1802.03900/) (2018)
- [A Generalized Minimax Q-learning Algorithm for Two-Player Zero-Sum Stochastic Games](https://mlsanity.com/paper/1906.06659/) (2019)
- [Successive Over Relaxation Q-Learning](https://mlsanity.com/paper/1903.03812/) (2019)

## Abstract (arXiv)

In this work, we consider the problem of a two-player zero-sum game. In the literature, the successive over-relaxation Q-learning algorithm has been developed and implemented, and it is seen to result in a lower contraction factor for the associated Q-Bellman operator resulting in a faster value iteration-based procedure. However, this has been presented only for the tabular case and not for the setting with function approximation that typically caters to real-world high-dimensional state-action spaces. Furthermore, such settings in the case of two-player zero-sum games have not been considered. We thus propose a deep successive over-relaxation minimax Q-learning algorithm that incorporates deep neural networks as function approximators and is suitable for high-dimensional spaces. We prove the finite-time convergence of the proposed algorithm. Through numerical experiments, we show the effectiveness of the proposed method over the existing Q-learning algorithm. Our ablation studies demonstrate the effect of different values of the crucial successive over-relaxation parameter.
