# Rad-GS: Radar-Vision Integration for 3D Gaussian Splatting SLAM in Outdoor Environments

arXiv: https://arxiv.org/abs/2511.16091 · HTML: https://mlsanity.com/paper/2511.16091/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 26 of its 35 references that are in the map.
- First posted on arXiv 20 Nov 2025.

## Builds on (most cited first, 26 of 26)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets](https://mlsanity.com/paper/2406.12080/) (2024)
- [COLMAP-Free 3D Gaussian Splatting](https://mlsanity.com/paper/2312.07504/) (2023)
- [EfficientSAM: Leveraged Masked Image Pretraining for Efficient Segment Anything](https://mlsanity.com/paper/2312.00863/) (2023)
- [SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting](https://mlsanity.com/paper/2406.20055/) (2024)
- [LIV-GaussMap: LiDAR-Inertial-Visual Fusion for Real-time 3D Radiance Field Map Rendering](https://mlsanity.com/paper/2401.14857/) (2024)
- [DGD: Dynamic 3D Gaussians Distillation](https://mlsanity.com/paper/2405.19321/) (2024)
- [NTU4DRadLM: 4D Radar-centric Multi-Modal Dataset for Localization and Mapping](https://mlsanity.com/paper/2309.00962/) (2023)
- [Towards Dense and Accurate Radar Perception Via Efficient Cross-Modal Diffusion Model](https://mlsanity.com/paper/2403.08460/) (2024)
- [Diffusion-Based Point Cloud Super-Resolution for mmWave Radar Data](https://mlsanity.com/paper/2404.06012/) (2024)
- [HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting](https://mlsanity.com/paper/2412.03844/) (2024)
- [Robust 3D Gaussian Splatting for Novel View Synthesis in Presence of Distractors](https://mlsanity.com/paper/2408.11697/) (2024)
- [LiV-GS: LiDAR-Vision Integration for 3D Gaussian Splatting SLAM in Outdoor Environments](https://mlsanity.com/paper/2411.12185/) (2024)
- [T-3DGS: Removing Transient Objects for 3D Scene Reconstruction](https://mlsanity.com/paper/2412.00155/) (2024)
- [SfM-Free 3D Gaussian Splatting via Hierarchical Training](https://mlsanity.com/paper/2412.01553/) (2024)
- [VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes](https://mlsanity.com/paper/2501.08286/) (2025)
- [GS-LIVM: Real-Time Photo-Realistic LiDAR-Inertial-Visual Mapping with Gaussian Splatting](https://mlsanity.com/paper/2410.17084/) (2024)
- [GS-LIVO: Real-Time LiDAR, Inertial, and Visual Multi-sensor Fused Odometry with Gaussian Mapping](https://mlsanity.com/paper/2501.08672/) (2025)
- [Distractor-free Generalizable 3D Gaussian Splatting](https://mlsanity.com/paper/2411.17605/) (2024)
- [OG-Mapping: Octree-based Structured 3D Gaussians for Online Dense Mapping](https://mlsanity.com/paper/2408.17223/) (2024)

## Abstract (arXiv)

We present Rad-GS, a 4D radar-camera SLAM system designed for kilometer-scale outdoor environments, utilizing 3D Gaussian as a differentiable spatial representation. Rad-GS combines the advantages of raw radar point cloud with Doppler information and geometrically enhanced point cloud to guide dynamic object masking in synchronized images, thereby alleviating rendering artifacts and improving localization accuracy. Additionally, unsynchronized image frames are leveraged to globally refine the 3D Gaussian representation, enhancing texture consistency and novel view synthesis fidelity. Furthermore, the global octree structure coupled with a targeted Gaussian primitive management strategy further suppresses noise and significantly reduces memory consumption in large-scale environments. Extensive experiments and ablation studies demonstrate that Rad-GS achieves performance comparable to traditional 3D Gaussian methods based on camera or LiDAR inputs, highlighting the feasibility of robust outdoor mapping using 4D mmWave radar. Real-world reconstruction at kilometer scale validates the potential of Rad-GS for large-scale scene reconstruction.
