# Physically Realistic Sequence-Level Adversarial Clothing for Robust Human-Detection Evasion

arXiv: https://arxiv.org/abs/2511.16020 · HTML: https://mlsanity.com/paper/2511.16020/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 42 references that are in the map.
- First posted on arXiv 20 Nov 2025.

## Builds on (most cited first, 17 of 17)

- [Deformable DETR: Deformable Transformers for End-to-End Object Detection](https://mlsanity.com/paper/2010.04159/) (2020)
- [SSD: Single Shot MultiBox Detector](https://mlsanity.com/paper/1512.02325/) (2015)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [The Concrete Distribution: A Continuous Relaxation of Discrete Random Variables](https://mlsanity.com/paper/1611.00712/) (2016)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [MegaDepth: Learning Single-View Depth Prediction from Internet Photos](https://mlsanity.com/paper/1804.00607/) (2018)
- [Fooling automated surveillance cameras: adversarial patches to attack person detection](https://mlsanity.com/paper/1904.08653/) (2019)
- [Dual Attention Suppression Attack: Generate Adversarial Camouflage in Physical World](https://mlsanity.com/paper/2103.01050/) (2021)
- [Adversarial Texture for Fooling Person Detectors in the Physical World](https://mlsanity.com/paper/2203.03373/) (2022)
- [HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics](https://mlsanity.com/paper/2212.07242/) (2022)
- [Physical Adversarial Attack meets Computer Vision: A Decade Survey](https://mlsanity.com/paper/2209.15179/) (2022)
- [How Deep Learning Sees the World: A Survey on Adversarial Attacks & Defenses](https://mlsanity.com/paper/2305.10862/) (2023)
- [Learning to Transfer Texture from Clothing Images to 3D Humans](https://mlsanity.com/paper/2003.02050/) (2020)
- [Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling](https://mlsanity.com/paper/2307.01778/) (2023)
- [DAP: A Dynamic Adversarial Patch for Evading Person Detectors](https://mlsanity.com/paper/2305.11618/) (2023)
- [advPattern: Physical-World Attacks on Deep Person Re-Identification via Adversarially Transformable Patterns](https://mlsanity.com/paper/1908.09327/) (2019)
- [On Offline Evaluation of 3D Object Detection for Autonomous Driving](https://mlsanity.com/paper/2308.12779/) (2023)

## Abstract (arXiv)

Deep neural networks used for human detection are highly vulnerable to adversarial manipulation, creating safety and privacy risks in real surveillance environments. Wearable attacks offer a realistic threat model, yet existing approaches usually optimize textures frame by frame and therefore fail to maintain concealment across long video sequences with motion, pose changes, and garment deformation. In this work, a sequence-level optimization framework is introduced to generate natural, printable adversarial textures for shirts, trousers, and hats that remain effective throughout entire walking videos in both digital and physical settings. Product images are first mapped to UV space and converted into a compact palette and control-point parameterization, with ICC locking to keep all colors printable. A physically based human-garment pipeline is then employed to simulate motion, multi-angle camera viewpoints, cloth dynamics, and illumination variation. An expectation-over-transformation objective with temporal weighting is used to optimize the control points so that detection confidence is minimized across whole sequences. Extensive experiments demonstrate strong and stable concealment, high robustness to viewpoint changes, and superior cross-model transferability. Physical garments produced with sublimation printing achieve reliable suppression under indoor and outdoor recordings, confirming real-world feasibility.
