# Click2Graph: Interactive Panoptic Video Scene Graphs from a Single Click

arXiv: https://arxiv.org/abs/2511.15948 · HTML: https://mlsanity.com/paper/2511.15948/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 37 references that are in the map.
- First posted on arXiv 20 Nov 2025.

## Builds on (most cited first, 24 of 24)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [VSGNet: Spatial Attention Network for Detecting Human Object Interactions Using Graph Convolutions](https://mlsanity.com/paper/2003.05541/) (2020)
- [Panoptic Scene Graph Generation](https://mlsanity.com/paper/2207.11247/) (2022)
- [Video K-Net: A Simple, Strong, and Unified Baseline for Video Segmentation](https://mlsanity.com/paper/2204.04656/) (2022)
- [Do Different Tracking Tasks Require Different Appearance Models?](https://mlsanity.com/paper/2107.02156/) (2021)
- [Panoptic Video Scene Graph Generation](https://mlsanity.com/paper/2311.17058/) (2023)
- [Unbiased Scene Graph Generation in Videos](https://mlsanity.com/paper/2304.00733/) (2023)
- [Visually-Prompted Language Model for Fine-Grained Scene Graph Generation in an Open World](https://mlsanity.com/paper/2303.13233/) (2023)
- [Exploiting Long-Term Dependencies for Generating Dynamic Scene Graphs](https://mlsanity.com/paper/2112.09828/) (2021)
- [Iterative Scene Graph Generation](https://mlsanity.com/paper/2207.13440/) (2022)
- [OED: Towards One-stage End-to-End Dynamic Scene Graph Generation](https://mlsanity.com/paper/2405.16925/) (2024)
- [Guided Interactive Video Object Segmentation Using Reliability-Based Attention Maps](https://mlsanity.com/paper/2104.10386/) (2021)
- [VLPrompt: Vision-Language Prompting for Panoptic Scene Graph Generation](https://mlsanity.com/paper/2311.16492/) (2023)
- [DIFFVSGG: Diffusion-Driven Online Video Scene Graph Generation](https://mlsanity.com/paper/2503.13957/) (2025)
- [Motion-aware Contrastive Learning for Temporal Panoptic Scene Graph Generation](https://mlsanity.com/paper/2412.07160/) (2024)
- [Unbiased Video Scene Graph Generation via Visual and Semantic Dual Debiasing](https://mlsanity.com/paper/2503.00548/) (2025)
- [DDS: Decoupled Dynamic Scene-Graph Generation Network](https://mlsanity.com/paper/2301.07666/) (2023)

## Abstract (arXiv)

State-of-the-art Video Scene Graph Generation (VSGG) systems provide structured visual understanding but operate as closed, feed-forward pipelines with no ability to incorporate human guidance. In contrast, promptable segmentation models such as SAM2 enable precise user interaction but lack semantic or relational reasoning. We introduce Click2Graph, the first interactive framework for Panoptic Video Scene Graph Generation (PVSG) that unifies visual prompting with spatial, temporal, and semantic understanding. From a single user cue, such as a click or bounding box, Click2Graph segments and tracks the subject across time, autonomously discovers interacting objects, and predicts <subject, object, predicate> triplets to form a temporally consistent scene graph. Our framework introduces two key components: a Dynamic Interaction Discovery Module that generates subject-conditioned object prompts, and a Semantic Classification Head that performs joint entity and predicate reasoning. Experiments on the OpenPVSG benchmark demonstrate that Click2Graph establishes a strong foundation for user-guided PVSG, showing how human prompting can be combined with panoptic grounding and relational inference to enable controllable and interpretable video scene understanding.
