# MHR: Momentum Human Rig

arXiv: https://arxiv.org/abs/2511.15586 · HTML: https://mlsanity.com/paper/2511.15586/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 67 references that are in the map.
- First posted on arXiv 19 Nov 2025.

## Builds on (most cited first, 23 of 23)

- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [ICON: Implicit Clothed humans Obtained from Normals](https://mlsanity.com/paper/2112.09127/) (2021)
- [BEHAVE: Dataset and Method for Tracking Human Object Interactions](https://mlsanity.com/paper/2204.06950/) (2022)
- [Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies](https://mlsanity.com/paper/1801.01615/) (2018)
- [FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction](https://mlsanity.com/paper/2003.13989/) (2020)
- [STAR: Sparse Trained Articulated Human Body Regressor](https://mlsanity.com/paper/2008.08535/) (2020)
- [Rich Human Feedback for Text-to-Image Generation](https://mlsanity.com/paper/2312.10240/) (2023)
- [Pixel Codec Avatars](https://mlsanity.com/paper/2104.04638/) (2021)
- [Structured Local Radiance Fields for Human Avatar Modeling](https://mlsanity.com/paper/2203.14478/) (2022)
- [DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering](https://mlsanity.com/paper/2307.10173/) (2023)
- [Hi4D: 4D Instance Segmentation of Close Human Interaction](https://mlsanity.com/paper/2303.15380/) (2023)
- [CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization](https://mlsanity.com/paper/2402.17214/) (2024)
- [From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans](https://mlsanity.com/paper/2509.06607/) (2025)
- [OSSO: Obtaining Skeletal Shape from Outside](https://mlsanity.com/paper/2204.10129/) (2022)
- [SUPR: A Sparse Unified Part-Based Human Representation](https://mlsanity.com/paper/2210.13861/) (2022)
- [BOSS: Bones, Organs and Skin Shape Model](https://mlsanity.com/paper/2303.04923/) (2023)
- [ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modeling](https://mlsanity.com/paper/2508.15767/) (2025)
- [Make-A-Character: High Quality Text-to-3D Character Generation within Minutes](https://mlsanity.com/paper/2312.15430/) (2023)
- [A Review of Human-Object Interaction Detection](https://mlsanity.com/paper/2408.10641/) (2024)

## Built on by (most cited first, 9 of 9)

- [Monocular Biomechanical Tracking of Fingers with Inverse Kinematics to Foundation Models](https://mlsanity.com/paper/2605.09258/) (2026)
- [EgoExo-WM: Unlocking Exo Video for Ego World Models](https://mlsanity.com/paper/2605.15477/) (2026)
- [SemanticFace: Semantic Facial Action Estimation via Semantic Distillation in Interpretable Space](https://mlsanity.com/paper/2603.14827/) (2026)
- [Markerless Motion Capture for Biomechanical Whole-Body Kinematic Estimation in Infants](https://mlsanity.com/paper/2605.17120/) (2026)
- [PRIMA: Boosting Animal Mesh Recovery with Biological Priors and Test-Time Adaptation](https://mlsanity.com/paper/2606.02366/) (2026)
- [BBoxMaskPose v2: Expanding Mutual Conditioning to 3D](https://mlsanity.com/paper/2601.15200/) (2026)
- [Towards Automated Initial Probe Placement in Transthoracic Teleultrasound Using Human Mesh and Skeleton Recovery](https://mlsanity.com/paper/2603.11257/) (2026)
- [Mesh-Aware Epipolar Matching for Multi-View Multi-Person 3D Pose Estimation in Basketball](https://mlsanity.com/paper/2605.29953/) (2026)
- [PoseShield: Neural Collision Fields for Human Self-Collision Resolution](https://mlsanity.com/paper/2606.29686/) (2026)

## Abstract (arXiv)

We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Momentum library. Our model enables expressive, anatomically plausible human animation, supporting non-linear pose correctives, and is designed for robust integration in AR/VR and graphics pipelines.
