# Zero-Shot Open-Vocabulary Human Motion Grounding with Test-Time Training

arXiv: https://arxiv.org/abs/2511.15379 · HTML: https://mlsanity.com/paper/2511.15379/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 46 references that are in the map.
- First posted on arXiv 19 Nov 2025.

## Builds on (most cited first, 30 of 36)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Robust fine-tuning of zero-shot models](https://mlsanity.com/paper/2109.01903/) (2021)
- [TALL: Temporal Activity Localization via Language Query](https://mlsanity.com/paper/1705.02101/) (2017)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [Self-Attention Graph Pooling](https://mlsanity.com/paper/1904.08082/) (2019)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [K-Adapter: Infusing Knowledge into Pre-Trained Models with Adapters](https://mlsanity.com/paper/2002.01808/) (2020)
- [Large-Margin Softmax Loss for Convolutional Neural Networks](https://mlsanity.com/paper/1612.02295/) (2016)
- [Learning 2D Temporal Adjacent Networks for Moment Localization with Natural Language](https://mlsanity.com/paper/1912.03590/) (2019)
- [Temporal Action Detection with Structured Segment Networks](https://mlsanity.com/paper/1704.06228/) (2017)
- [BABEL: Bodies, Action and Behavior with English Labels](https://mlsanity.com/paper/2106.09696/) (2021)
- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesis](https://mlsanity.com/paper/2305.00976/) (2023)
- [Rethinking the Faster R-CNN Architecture for Temporal Action Localization](https://mlsanity.com/paper/1804.07667/) (2018)
- [An Introduction to Vision-Language Modeling](https://mlsanity.com/paper/2405.17247/) (2024)
- [X-Pool: Cross-Modal Language-Video Attention for Text-Video Retrieval](https://mlsanity.com/paper/2203.15086/) (2022)
- [FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editing](https://mlsanity.com/paper/2312.15004/) (2023)
- [HumanTOMATO: Text-aligned Whole-body Motion Generation](https://mlsanity.com/paper/2310.12978/) (2023)
- [VLM: Task-agnostic Video-Language Model Pre-training for Video Understanding](https://mlsanity.com/paper/2105.09996/) (2021)
- [TubeDETR: Spatio-Temporal Video Grounding with Transformers](https://mlsanity.com/paper/2203.16434/) (2022)
- [UnLoc: A Unified Framework for Video Localization Tasks](https://mlsanity.com/paper/2308.11062/) (2023)
- [Zero-Shot Temporal Action Detection via Vision-Language Prompting](https://mlsanity.com/paper/2207.08184/) (2022)
- [AvatarGPT: All-in-One Framework for Motion Understanding, Planning, Generation and Beyond](https://mlsanity.com/paper/2311.16468/) (2023)
- [End-to-end Multi-modal Video Temporal Grounding](https://mlsanity.com/paper/2107.05624/) (2021)
- [Large-Scale QA-SRL Parsing](https://mlsanity.com/paper/1805.05377/) (2018)
- [Exploring Motion and Appearance Information for Temporal Sentence Grounding](https://mlsanity.com/paper/2201.00457/) (2022)
- [Light-T2M: A Lightweight and Fast Model for Text-to-motion Generation](https://mlsanity.com/paper/2412.11193/) (2024)
- [MetaFi: Device-Free Pose Estimation via Commodity WiFi for Metaverse Avatar Simulation](https://mlsanity.com/paper/2208.10414/) (2022)

## Built on by (most cited first, 1 of 1)

- [IGLOSS: Image Generation for Lidar Open-vocabulary Semantic Segmentation](https://mlsanity.com/paper/2604.01361/) (2026)

## Abstract (arXiv)

Understanding complex human activities demands the ability to decompose motion into fine-grained, semantic-aligned sub-actions. This motion grounding process is crucial for behavior analysis, embodied AI and virtual reality. Yet, most existing methods rely on dense supervision with predefined action classes, which are infeasible in open-vocabulary, real-world settings. In this paper, we propose ZOMG, a zero-shot, open-vocabulary framework that segments motion sequences into semantically meaningful sub-actions without requiring any annotations or fine-tuning. Technically, ZOMG integrates (1) language semantic partition, which leverages large language models to decompose instructions into ordered sub-action units, and (2) soft masking optimization, which learns instance-specific temporal masks to focus on frames critical to sub-actions, while maintaining intra-segment continuity and enforcing inter-segment separation, all without altering the pretrained encoder. Experiments on three motion-language datasets demonstrate state-of-the-art effectiveness and efficiency of motion grounding performance, outperforming prior methods by +8.7% mAP on HumanML3D benchmark. Meanwhile, significant improvements also exist in downstream retrieval, establishing a new paradigm for annotation-free motion understanding.
