# Edge-Centric Relational Reasoning for 3D Scene Graph Prediction

arXiv: https://arxiv.org/abs/2511.15288 · HTML: https://mlsanity.com/paper/2511.15288/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 29 references that are in the map.
- First posted on arXiv 19 Nov 2025.

## Builds on (most cited first, 13 of 13)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [ScanQA: 3D Question Answering for Spatial Scene Understanding](https://mlsanity.com/paper/2112.10482/) (2021)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [Knowledge-Embedded Routing Network for Scene Graph Generation](https://mlsanity.com/paper/1903.03326/) (2019)
- [PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI](https://mlsanity.com/paper/2404.09465/) (2024)
- [Exploiting Edge-Oriented Reasoning for 3D Point-based Scene Graph Analysis](https://mlsanity.com/paper/2103.05558/) (2021)
- [VL-SAT: Visual-Linguistic Semantics Assisted Training for 3D Semantic Scene Graph Prediction in Point Cloud](https://mlsanity.com/paper/2303.14408/) (2023)
- [Classification by Attention: Scene Graph Classification with Prior Knowledge](https://mlsanity.com/paper/2011.10084/) (2020)
- [Towards Explainable 3D Grounded Visual Question Answering: A New Benchmark and Strong Baseline](https://mlsanity.com/paper/2209.12028/) (2022)
- [An end-to-end attention-based approach for learning on graphs](https://mlsanity.com/paper/2402.10793/) (2024)
- [Efficient Metropolitan Traffic Prediction Based on Graph Recurrent Neural Network](https://mlsanity.com/paper/1811.00740/) (2018)

## Built on by (most cited first, 2 of 2)

- [GraphWrit3R: End-to-End 3D Scene Graph Writing](https://mlsanity.com/paper/2609.31595/) (2026)
- [SWORD: Scene-Grounded Wasserstein Object-Relation Distance for 3D Scene Graph Prediction](https://mlsanity.com/paper/2610.17692/) (2026)

## Abstract (arXiv)

3D scene graph prediction aims to abstract complex 3D environments into structured graphs consisting of objects and their pairwise relationships. Existing approaches typically adopt object-centric graph neural networks, where relation edge features are iteratively updated by aggregating messages from connected object nodes. However, this design inherently restricts relation representations to pairwise object context, making it difficult to capture high-order relational dependencies that are essential for accurate relation prediction. To address this limitation, we propose a Link-guided Edge-centric relational reasoning framework with Object-aware fusion, namely LEO, which enables progressive reasoning from relation-level context to object-level understanding. Specifically, LEO first predicts potential links between object pairs to suppress irrelevant edges, and then transforms the original scene graph into a line graph where each relation is treated as a node. A line graph neural network is applied to perform edge-centric relational reasoning to capture inter-relation context. The enriched relation features are subsequently integrated into the original object-centric graph to enhance object-level reasoning and improve relation prediction. Our framework is model-agnostic and can be integrated with any existing object-centric method. Experiments on the 3DSSG dataset with two competitive baselines show consistent improvements, highlighting the effectiveness of our edge-to-object reasoning paradigm.
