# Error-Driven Scene Editing for 3D Grounding in Large Language Models

arXiv: https://arxiv.org/abs/2511.14086 · HTML: https://mlsanity.com/paper/2511.14086/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 55 of its 66 references that are in the map.
- First posted on arXiv 18 Nov 2025.

## Builds on (most cited first, 30 of 55)

- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [CIDEr: Consensus-based Image Description Evaluation](https://mlsanity.com/paper/1411.5726/) (2014)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [Learning the Difference that Makes a Difference with Counterfactually-Augmented Data](https://mlsanity.com/paper/1909.12434/) (2019)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [ScanQA: 3D Question Answering for Spatial Scene Understanding](https://mlsanity.com/paper/2112.10482/) (2021)
- [PointLLM: Empowering Large Language Models to Understand Point Clouds](https://mlsanity.com/paper/2308.16911/) (2023)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [SpatialRGPT: Grounded Spatial Reasoning in Vision Language Models](https://mlsanity.com/paper/2406.01584/) (2024)
- [Mask3D: Mask Transformer for 3D Semantic Instance Segmentation](https://mlsanity.com/paper/2210.03105/) (2022)
- [Uni3D: Exploring Unified 3D Representation at Scale](https://mlsanity.com/paper/2310.06773/) (2023)
- [Scan2Cap: Context-aware Dense Captioning in RGB-D Scans](https://mlsanity.com/paper/2012.02206/) (2020)
- [LL3DA: Visual Interactive Instruction Tuning for Omni-3D Understanding, Reasoning, and Planning](https://mlsanity.com/paper/2311.18651/) (2023)
- [3D-VisTA: Pre-trained Transformer for 3D Vision and Text Alignment](https://mlsanity.com/paper/2308.04352/) (2023)
- [Counterfactual Data Augmentation for Mitigating Gender Stereotypes in Languages with Rich Morphology](https://mlsanity.com/paper/1906.04571/) (2019)
- [Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers](https://mlsanity.com/paper/2312.08168/) (2023)
- [Scene-LLM: Extending Language Model for 3D Visual Understanding and Reasoning](https://mlsanity.com/paper/2403.11401/) (2024)
- [DreamEditor: Text-Driven 3D Scene Editing with Neural Fields](https://mlsanity.com/paper/2306.13455/) (2023)
- [Counterfactual Samples Synthesizing for Robust Visual Question Answering](https://mlsanity.com/paper/2003.06576/) (2020)
- [Multi3DRefer: Grounding Text Description to Multiple 3D Objects](https://mlsanity.com/paper/2309.05251/) (2023)
- [Chat-3D: Data-efficiently Tuning Large Language Model for Universal Dialogue of 3D Scenes](https://mlsanity.com/paper/2308.08769/) (2023)
- [AHA: A Vision-Language-Model for Detecting and Reasoning Over Failures in Robotic Manipulation](https://mlsanity.com/paper/2410.00371/) (2024)
- [Grounded 3D-LLM with Referent Tokens](https://mlsanity.com/paper/2405.10370/) (2024)
- [Counterfactual Generative Networks](https://mlsanity.com/paper/2101.06046/) (2021)
- [It's All in the Name: Mitigating Gender Bias with Name-Based Counterfactual Data Substitution](https://mlsanity.com/paper/1909.00871/) (2019)
- [Learning From Mistakes Makes LLM Better Reasoner](https://mlsanity.com/paper/2310.20689/) (2023)
- [EnvEdit: Environment Editing for Vision-and-Language Navigation](https://mlsanity.com/paper/2203.15685/) (2022)
- [Vision-and-Language Navigation Today and Tomorrow: A Survey in the Era of Foundation Models](https://mlsanity.com/paper/2407.07035/) (2024)

## Built on by (most cited first, 1 of 1)

- [From Failures to Learnable Worlds: Policy-Conditioned Environment Generation for Navigation Agents](https://mlsanity.com/paper/2610.19420/) (2026)

## Abstract (arXiv)

Despite recent progress in 3D-LLMs, they remain limited in accurately grounding language to visual and spatial elements in 3D environments. This limitation stems in part from training data that focuses on language reasoning rather than spatial understanding due to scarce 3D resources, leaving inherent grounding biases unresolved. To address this, we propose 3D scene editing as a key mechanism to generate visual counterfactuals that mitigate these biases through fine-grained spatial manipulation, without requiring costly scene reconstruction or large-scale 3D data collection. Furthermore, to make these edits targeted and directly address the specific weaknesses of the model, we introduce DEER-3D, an error-driven framework that diagnoses grounding failures and generates targeted counterfactual training supervision via a structured "Decompose, Diagnose, Edit, and Retrain" loop. Specifically, given a grounding failure, DEER-3D first identifies the predicate-level error (e.g., attribute or spatial relation). It then performs minimal predicate-aligned scene edits, such as recoloring or repositioning, and constructs aligned question-answer pairs that explicitly target the failed predicate, forming targeted counterfactual training examples. We evaluate our editing pipeline across multiple benchmarks for 3D grounding and scene understanding tasks, consistently demonstrating improvements across all grounding datasets through iterative refinement (4-6% gains). DEER-3D underscores the effectiveness of targeted, error-driven scene editing in bridging linguistic reasoning with spatial grounding in 3D LLMs.
