# Segmenting Collision Sound Sources in Egocentric Videos

arXiv: https://arxiv.org/abs/2511.13863 · HTML: https://mlsanity.com/paper/2511.13863/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 45 of its 54 references that are in the map.
- First posted on arXiv 17 Nov 2025.

## Builds on (most cited first, 30 of 45)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [Image Segmentation Using Text and Image Prompts](https://mlsanity.com/paper/2112.10003/) (2021)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [BEATs: Audio Pre-Training with Acoustic Tokenizers](https://mlsanity.com/paper/2212.09058/) (2022)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [Objects that Sound](https://mlsanity.com/paper/1712.06651/) (2017)
- [Cooperative Learning of Audio and Video Models from Self-Supervised Synchronization](https://mlsanity.com/paper/1807.00230/) (2018)
- [Conditional Object-Centric Learning from Video](https://mlsanity.com/paper/2111.12594/) (2021)
- [Associating Objects with Transformers for Video Object Segmentation](https://mlsanity.com/paper/2106.02638/) (2021)
- [Audio-Visual Instance Discrimination with Cross-Modal Agreement](https://mlsanity.com/paper/2004.12943/) (2020)
- [Learning to Localize Sound Source in Visual Scenes](https://mlsanity.com/paper/1803.03849/) (2018)
- [Localizing Visual Sounds the Hard Way](https://mlsanity.com/paper/2104.02691/) (2021)
- [Audio-Visual Segmentation](https://mlsanity.com/paper/2207.05042/) (2022)
- [EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relations](https://mlsanity.com/paper/2209.13064/) (2022)
- [Learning to Generate Text-grounded Mask for Open-world Semantic Segmentation from Only Image-Text Pairs](https://mlsanity.com/paper/2212.00785/) (2022)
- [Visually Indicated Sounds](https://mlsanity.com/paper/1512.08512/) (2015)
- [Multiple Sound Sources Localization from Coarse to Fine](https://mlsanity.com/paper/2007.06355/) (2020)
- [Discriminative Sounding Objects Localization via Self-supervised Audiovisual Matching](https://mlsanity.com/paper/2010.05466/) (2020)
- [Learning Representations from Audio-Visual Spatial Alignment](https://mlsanity.com/paper/2011.01819/) (2020)
- [Localizing Visual Sounds the Easy Way](https://mlsanity.com/paper/2203.09324/) (2022)
- [ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer](https://mlsanity.com/paper/2204.02389/) (2022)
- [A Closer Look at Weakly-Supervised Audio-Visual Source Localization](https://mlsanity.com/paper/2209.09634/) (2022)
- [ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representations](https://mlsanity.com/paper/2109.07991/) (2021)
- [Slow-Fast Auditory Streams For Audio Recognition](https://mlsanity.com/paper/2103.03516/) (2021)
- [Mix and Localize: Localizing Sound Sources in Mixtures](https://mlsanity.com/paper/2211.15058/) (2022)
- [Audio-Visual Grouping Network for Sound Localization from Mixtures](https://mlsanity.com/paper/2303.17056/) (2023)
- [Epic-Sounds: A Large-scale Dataset of Actions That Sound](https://mlsanity.com/paper/2302.00646/) (2023)
- [Telling Left from Right: Learning Spatial Correspondence of Sight and Sound](https://mlsanity.com/paper/2006.06175/) (2020)

## Abstract (arXiv)

Humans excel at multisensory perception and can often recognise object properties from the sound of their interactions. Inspired by this, we propose the novel task of Collision Sound Source Segmentation (CS3), where we aim to segment the objects responsible for a collision sound in visual input (i.e. video frames from the collision clip), conditioned on the audio. This task presents unique challenges. Unlike isolated sound events, a collision sound arises from interactions between two objects, and the acoustic signature of the collision depends on both. We focus on egocentric video, where sounds are often clear, but the visual scene is cluttered, objects are small, and interactions are brief. To address these challenges, we propose a weakly-supervised method for audio-conditioned segmentation, utilising foundation models (CLIP and SAM2). We also incorporate egocentric cues, i.e. objects in hands, to find acting objects that can potentially be collision sound sources. Our approach outperforms competitive baselines by 3× and 4.7× in mIoU on two benchmarks we introduce for the CS3 task: EPIC-CS3 and Ego4D-CS3.
