# Opt3DGS: Optimizing 3D Gaussian Splatting with Adaptive Exploration and Curvature-Aware Exploitation

arXiv: https://arxiv.org/abs/2511.13571 · HTML: https://mlsanity.com/paper/2511.13571/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 32 references that are in the map.
- First posted on arXiv 17 Nov 2025.

## Builds on (most cited first, 18 of 18)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering](https://mlsanity.com/paper/2311.17089/) (2023)
- [Revising Densification in Gaussian Splatting](https://mlsanity.com/paper/2404.06109/) (2024)
- [FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization](https://mlsanity.com/paper/2403.06908/) (2024)
- [3D-HGS: 3D Half-Gaussian Splatting](https://mlsanity.com/paper/2406.02720/) (2024)
- [3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt](https://mlsanity.com/paper/2409.12892/) (2024)
- [A Contour Stochastic Gradient Langevin Dynamics Algorithm for Simulations of Multi-modal Distributions](https://mlsanity.com/paper/2010.09800/) (2020)
- [Matrix-free Second-order Optimization of Gaussian Splats with Residual Sampling](https://mlsanity.com/paper/2504.12905/) (2025)

## Built on by (most cited first, 2 of 2)

- [LEGS: Laplacian-Enhanced Gaussian Splatting with a Nonlinear Weighted Loss](https://mlsanity.com/paper/2606.07932/) (2026)
- [Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting](https://mlsanity.com/paper/2607.17965/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a leading framework for novel view synthesis, yet its core optimization challenges remain underexplored. We identify two key issues in 3DGS optimization: entrapment in suboptimal local optima and insufficient convergence quality. To address these, we propose Opt3DGS, a robust framework that enhances 3DGS through a two-stage optimization process of adaptive exploration and curvature-guided exploitation. In the exploration phase, an Adaptive Weighted Stochastic Gradient Langevin Dynamics (SGLD) method enhances global search to escape local optima. In the exploitation phase, a Local Quasi-Newton Direction-guided Adam optimizer leverages curvature information for precise and efficient convergence. Extensive experiments on diverse benchmark datasets demonstrate that Opt3DGS achieves state-of-the-art rendering quality by refining the 3DGS optimization process without modifying its underlying representation.
