# FreeAskWorld: An Interactive and Closed-Loop Simulator for Human-Centric Embodied AI

arXiv: https://arxiv.org/abs/2511.13524 · HTML: https://mlsanity.com/paper/2511.13524/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 34 references that are in the map.
- First posted on arXiv 17 Nov 2025.

## Builds on (most cited first, 20 of 20)

- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments](https://mlsanity.com/paper/1904.10151/) (2019)
- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks](https://mlsanity.com/paper/2108.03272/) (2021)
- [AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Society](https://mlsanity.com/paper/2502.08691/) (2025)
- [ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2304.03047/) (2023)
- [BEVBert: Multimodal Map Pre-training for Language-guided Navigation](https://mlsanity.com/paper/2212.04385/) (2022)
- [Core Challenges of Social Robot Navigation: A Survey](https://mlsanity.com/paper/2103.05668/) (2021)
- [Unity Perception: Generate Synthetic Data for Computer Vision](https://mlsanity.com/paper/2107.04259/) (2021)
- [Human-Aware Vision-and-Language Navigation: Bridging Simulation to Reality with Dynamic Human Interactions](https://mlsanity.com/paper/2406.19236/) (2024)
- [NavRAG: Generating User Demand Instructions for Embodied Navigation through Retrieval-Augmented LLM](https://mlsanity.com/paper/2502.11142/) (2025)
- [InfiniteWorld: A Unified Scalable Simulation Framework for General Visual-Language Robot Interaction](https://mlsanity.com/paper/2412.05789/) (2024)
- [HuNavSim: A ROS 2 Human Navigation Simulator for Benchmarking Human-Aware Robot Navigation](https://mlsanity.com/paper/2305.01303/) (2023)
- [Virtual Community: An Open World for Humans, Robots, and Society](https://mlsanity.com/paper/2508.14893/) (2025)
- [HabiCrowd: A High Performance Simulator for Crowd-Aware Visual Navigation](https://mlsanity.com/paper/2306.11377/) (2023)
- [MARPLE: A Benchmark for Long-Horizon Inference](https://mlsanity.com/paper/2410.01926/) (2024)
- [Bench2FreeAD: A Benchmark for Vision-based End-to-end Navigation in Unstructured Robotic Environments](https://mlsanity.com/paper/2503.12180/) (2025)

## Built on by (most cited first, 1 of 1)

- [ROSClaw: A Hierarchical Semantic-Physical Framework for Heterogeneous Multi-Agent Collaboration](https://mlsanity.com/paper/2604.04664/) (2026)

## Abstract (arXiv)

As embodied intelligence emerges as a core frontier in artificial intelligence research, simulation platforms must evolve beyond low-level physical interactions to capture complex, human-centered social behaviors. We introduce FreeAskWorld, an interactive simulation framework that integrates large language models (LLMs) for high-level behavior planning and semantically grounded interaction, informed by theories of intention and social cognition. Our framework supports scalable, realistic human-agent simulations and includes a modular data generation pipeline tailored for diverse embodied tasks. To validate the framework, we extend the classic Vision-and-Language Navigation (VLN) task into a interaction enriched Direction Inquiry setting, wherein agents can actively seek and interpret navigational guidance. We present and publicly release FreeAskWorld, a large-scale benchmark dataset comprising reconstructed environments, six diverse task types, 16 core object categories, 63,429 annotated sample frames, and more than 17 hours of interaction data to support training and evaluation of embodied AI systems. We benchmark VLN models, and human participants under both open-loop and closed-loop settings. Experimental results demonstrate that models fine-tuned on FreeAskWorld outperform their original counterparts, achieving enhanced semantic understanding and interaction competency. These findings underscore the efficacy of socially grounded simulation frameworks in advancing embodied AI systems toward sophisticated high-level planning and more naturalistic human-agent interaction. Importantly, our work underscores that interaction itself serves as an additional information modality.
