# FoleyBench: A Benchmark For Video-to-Audio Models

arXiv: https://arxiv.org/abs/2511.13219 · HTML: https://mlsanity.com/paper/2511.13219/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 33 references that are in the map.
- First posted on arXiv 17 Nov 2025.

## Builds on (most cited first, 23 of 23)

- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [ImageBind: One Embedding Space To Bind Them All](https://mlsanity.com/paper/2305.05665/) (2023)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [PANNs: Large-Scale Pretrained Audio Neural Networks for Audio Pattern Recognition](https://mlsanity.com/paper/1912.10211/) (2019)
- [LVBench: An Extreme Long Video Understanding Benchmark](https://mlsanity.com/paper/2406.08035/) (2024)
- [Fr'echet Audio Distance: A Metric for Evaluating Music Enhancement Algorithms](https://mlsanity.com/paper/1812.08466/) (2018)
- [Stable Audio Open](https://mlsanity.com/paper/2407.14358/) (2024)
- [Diff-Foley: Synchronized Video-to-Audio Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2306.17203/) (2023)
- [MMAudio: Taming Multimodal Joint Training for High-Quality Video-to-Audio Synthesis](https://mlsanity.com/paper/2412.15322/) (2024)
- [Visually Indicated Sounds](https://mlsanity.com/paper/1512.08512/) (2015)
- [Seeing and Hearing: Open-domain Visual-Audio Generation with Diffusion Latent Aligners](https://mlsanity.com/paper/2402.17723/) (2024)
- [FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Sounds](https://mlsanity.com/paper/2407.01494/) (2024)
- [Generating Visually Aligned Sound from Videos](https://mlsanity.com/paper/2008.00820/) (2020)
- [V2A-Mapper: A Lightweight Solution for Vision-to-Audio Generation by Connecting Foundation Models](https://mlsanity.com/paper/2308.09300/) (2023)
- [Temporally Aligned Audio for Video with Autoregression](https://mlsanity.com/paper/2409.13689/) (2024)
- [Video-Guided Foley Sound Generation with Multimodal Controls](https://mlsanity.com/paper/2411.17698/) (2024)
- [FoleyGen: Visually-Guided Audio Generation](https://mlsanity.com/paper/2309.10537/) (2023)
- [Masked Generative Video-to-Audio Transformers with Enhanced Synchronicity](https://mlsanity.com/paper/2407.10387/) (2024)
- [Sparse in Space and Time: Audio-visual Synchronisation with Trainable Selectors](https://mlsanity.com/paper/2210.07055/) (2022)
- [Video-to-Audio Generation with Hidden Alignment](https://mlsanity.com/paper/2407.07464/) (2024)
- [LoVA: Long-form Video-to-Audio Generation](https://mlsanity.com/paper/2409.15157/) (2024)
- [CAFA: a Controllable Automatic Foley Artist](https://mlsanity.com/paper/2504.06778/) (2025)
- [SpecMaskFoley: Steering Pretrained Spectral Masked Generative Transformer Toward Synchronized Video-to-audio Synthesis via ControlNet](https://mlsanity.com/paper/2505.16195/) (2025)

## Built on by (most cited first, 7 of 7)

- [PhyAVBench: A Challenging Audio Physics-Sensitivity Benchmark for Physically Grounded Text-to-Audio-Video Generation](https://mlsanity.com/paper/2512.23994/) (2025)
- [StreamAV-Bench: A Comprehensive Benchmark for Streaming Audio-Video Generation](https://mlsanity.com/paper/2608.26336/) (2026)
- [Woosh: A Sound Effects Foundation Model](https://mlsanity.com/paper/2604.01929/) (2026)
- [Audio-Visual Intelligence in Large Foundation Models](https://mlsanity.com/paper/2605.04045/) (2026)
- [Beyond Time Shifts: Adapting Omni-LLM as a Reference-Free Evaluator for Generative Audio-Visual Models](https://mlsanity.com/paper/2607.09091/) (2026)
- [SonicCaps: Large-Scale Diverse and Fine-Grained Captioning for Improved Audio-Retrieval](https://mlsanity.com/paper/2609.02343/) (2026)
- [Hear the World in Stereo: Learning Dynamic Spatial Correspondence for Immersive Joint Video-Audio Generation](https://mlsanity.com/paper/2609.38748/) (2026)

## Abstract (arXiv)

Video-to-audio generation (V2A) is of increasing importance in domains such as film post-production, AR/VR, and sound design, particularly for the creation of Foley sound effects synchronized with on-screen actions. Foley requires generating audio that is both semantically aligned with visible events and temporally aligned with their timing. Yet, there is a mismatch between evaluation and downstream applications due to the absence of a benchmark tailored to Foley-style scenarios. We find that 74% of videos from past evaluation datasets have poor audio-visual correspondence. Moreover, they are dominated by speech and music, domains that lie outside the use case for Foley. To address this gap, we introduce FoleyBench, the first large-scale benchmark explicitly designed for Foley-style V2A evaluation. FoleyBench contains 5,000 (video, ground-truth audio, text caption) triplets, each featuring visible sound sources with audio causally tied to on-screen events. The dataset is built using an automated, scalable pipeline applied to in-the-wild internet videos from YouTube-based and Vimeo-based sources. Compared to past datasets, we show that videos from FoleyBench have stronger coverage of sound categories from a taxonomy specifically designed for Foley sound. Each clip is further labeled with metadata capturing source complexity, UCS/AudioSet category, and video length, enabling fine-grained analysis of model performance and failure modes. We benchmark several state-of-the-art V2A models, evaluating them on audio quality, audio-video alignment, temporal synchronization, and audio-text consistency. Samples are available at: https://gclef-cmu.org/foleybench
