# Shedding Light on VLN Robustness: A Black-box Framework for Indoor Lighting-based Adversarial Attack

arXiv: https://arxiv.org/abs/2511.13132 · HTML: https://mlsanity.com/paper/2511.13132/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 33 references that are in the map.
- First posted on arXiv 17 Nov 2025.

## Builds on (most cited first, 27 of 27)

- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [Towards Evaluating the Robustness of Neural Networks](https://mlsanity.com/paper/1608.04644/) (2016)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [Black-box Adversarial Attacks with Limited Queries and Information](https://mlsanity.com/paper/1804.08598/) (2018)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Black-box Generation of Adversarial Text Sequences to Evade Deep Learning Classifiers](https://mlsanity.com/paper/1801.04354/) (2018)
- [Audio Adversarial Examples: Targeted Attacks on Speech-to-Text](https://mlsanity.com/paper/1801.01944/) (2018)
- [History Aware Multimodal Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2110.13309/) (2021)
- [Simple Black-box Adversarial Attacks](https://mlsanity.com/paper/1905.07121/) (2019)
- [Vision-and-Dialog Navigation](https://mlsanity.com/paper/1907.04957/) (2019)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [Towards Learning a Generic Agent for Vision-and-Language Navigation via Pre-training](https://mlsanity.com/paper/2002.10638/) (2020)
- [Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI](https://mlsanity.com/paper/2407.06886/) (2024)
- [Adversarial Sensor Attack on LiDAR-based Perception in Autonomous Driving](https://mlsanity.com/paper/1907.06826/) (2019)
- [Prior Convictions: Black-Box Adversarial Attacks with Bandits and Priors](https://mlsanity.com/paper/1807.07978/) (2018)
- [AerialVLN: Vision-and-Language Navigation for UAVs](https://mlsanity.com/paper/2308.06735/) (2023)
- [Vision-and-Language Navigation: A Survey of Tasks, Methods, and Future Directions](https://mlsanity.com/paper/2203.12667/) (2022)
- [Vision-and-Language Navigation Today and Tomorrow: A Survey in the Era of Foundation Models](https://mlsanity.com/paper/2407.07035/) (2024)
- [FLaRe: Achieving Masterful and Adaptive Robot Policies with Large-Scale Reinforcement Learning Fine-Tuning](https://mlsanity.com/paper/2409.16578/) (2024)
- [SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World](https://mlsanity.com/paper/2312.02976/) (2023)
- [Consistent Attack: Universal Adversarial Perturbation on Embodied Vision Navigation](https://mlsanity.com/paper/2206.05751/) (2022)
- [Towards Physically Realizable Adversarial Attacks in Embodied Vision Navigation](https://mlsanity.com/paper/2409.10071/) (2024)
- [Hijacking Vision-and-Language Navigation Agents with Adversarial Environmental Attacks](https://mlsanity.com/paper/2412.02795/) (2024)

## Built on by (most cited first, 1 of 1)

- [STEP-LLM: Generating CAD STEP Models from Natural Language with Large Language Models](https://mlsanity.com/paper/2601.12641/) (2026)

## Abstract (arXiv)

Vision-and-Language Navigation (VLN) agents have made remarkable progress, but their robustness remains insufficiently studied. Existing adversarial evaluations often rely on perturbations that manifest as unusual textures rarely encountered in everyday indoor environments. Errors under such contrived conditions have limited practical relevance, as real-world agents are unlikely to encounter such artificial patterns. In this work, we focus on indoor lighting, an intrinsic yet largely overlooked scene attribute that strongly influences navigation. We propose Indoor Lighting-based Adversarial Attack (ILA), a black-box framework that manipulates global illumination to disrupt VLN agents. Motivated by typical household lighting usage, we design two attack modes: Static Indoor Lighting-based Attack (SILA), where the lighting intensity remains constant throughout an episode, and Dynamic Indoor Lighting-based Attack (DILA), where lights are switched on or off at critical moments to induce abrupt illumination changes. We evaluate ILA on two state-of-the-art VLN models across three navigation tasks. Results show that ILA significantly increases failure rates while reducing trajectory efficiency, revealing previously unrecognized vulnerabilities of VLN agents to realistic indoor lighting variations.
