# Beyond Darkness: Thermal-Supervised 3D Gaussian Splatting for Low-Light Novel View Synthesis

arXiv: https://arxiv.org/abs/2511.13011 · HTML: https://mlsanity.com/paper/2511.13011/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 34 references that are in the map.
- First posted on arXiv 17 Nov 2025.

## Builds on (most cited first, 22 of 22)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Deep Retinex Decomposition for Low-Light Enhancement](https://mlsanity.com/paper/1808.04560/) (2018)
- [Zero-Reference Deep Curve Estimation for Low-Light Image Enhancement](https://mlsanity.com/paper/2001.06826/) (2020)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [Retinexformer: One-stage Retinex-based Transformer for Low-light Image Enhancement](https://mlsanity.com/paper/2303.06705/) (2023)
- [Learning to Enhance Low-Light Image via Zero-Reference Deep Curve Estimation](https://mlsanity.com/paper/2103.00860/) (2021)
- [Ultra-High-Definition Low-Light Image Enhancement: A Benchmark and Transformer-Based Method](https://mlsanity.com/paper/2212.11548/) (2022)
- [RaDe-GS: Rasterizing Depth in Gaussian Splatting](https://mlsanity.com/paper/2406.01467/) (2024)
- [You Only Need 90K Parameters to Adapt Light: A Light Weight Transformer for Image Enhancement and Exposure Correction](https://mlsanity.com/paper/2205.14871/) (2022)
- [Lighting up NeRF via Unsupervised Decomposition and Enhancement](https://mlsanity.com/paper/2307.10664/) (2023)
- [Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption](https://mlsanity.com/paper/2312.09093/) (2023)
- [Cross-Spectral Neural Radiance Fields](https://mlsanity.com/paper/2209.00648/) (2022)
- [Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment](https://mlsanity.com/paper/2504.01503/) (2025)
- [LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priors](https://mlsanity.com/paper/2504.00219/) (2025)
- [Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting](https://mlsanity.com/paper/2408.09130/) (2024)
- [Thermal3D-GS: Physics-induced 3D Gaussians for Thermal Infrared Novel-view Synthesis](https://mlsanity.com/paper/2409.08042/) (2024)
- [Novel View Synthesis with Pixel-Space Diffusion Models](https://mlsanity.com/paper/2411.07765/) (2024)
- [Leveraging Thermal Modality to Enhance Reconstruction in Low-Light Conditions](https://mlsanity.com/paper/2403.14053/) (2024)
- [HyperGS: Hyperspectral 3D Gaussian Splatting](https://mlsanity.com/paper/2412.12849/) (2024)
- [CompNVS: Novel View Synthesis with Scene Completion](https://mlsanity.com/paper/2207.11467/) (2022)
- [SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysis](https://mlsanity.com/paper/2408.06975/) (2024)
- [Fast View Synthesis with Deep Stereo Vision](https://mlsanity.com/paper/1804.09690/) (2018)

## Built on by (most cited first, 1 of 1)

- [ThermoSplat: Cross-Modal 3D Gaussian Splatting with Feature Modulation and Geometry Decoupling](https://mlsanity.com/paper/2601.15897/) (2026)

## Abstract (arXiv)

Under extremely low-light conditions, novel view synthesis (NVS) faces severe degradation in terms of geometry, color consistency, and radiometric stability. Standard 3D Gaussian Splatting (3DGS) pipelines fail when applied directly to underexposed inputs, as independent enhancement across views causes illumination inconsistencies and geometric distortion. To address this, we present DTGS, a unified framework that tightly couples Retinex-inspired illumination decomposition with thermal-guided 3D Gaussian Splatting for illumination-invariant reconstruction. Unlike prior approaches that treat enhancement as a pre-processing step, DTGS performs joint optimization across enhancement, geometry, and thermal supervision through a cyclic enhancement-reconstruction mechanism. A thermal supervisory branch stabilizes both color restoration and geometry learning by dynamically balancing enhancement, structural, and thermal losses. Moreover, a Retinex-based decomposition module embedded within the 3DGS loop provides physically interpretable reflectance-illumination separation, ensuring consistent color and texture across viewpoints. To evaluate our method, we construct RGBT-LOW, a new multi-view low-light thermal dataset capturing severe illumination degradation. Extensive experiments show that DTGS significantly outperforms existing low-light enhancement and 3D reconstruction baselines, achieving superior radiometric consistency, geometric fidelity, and color stability under extreme illumination.
