# ArtiWorld: LLM-Driven Articulation of 3D Objects in Scenes

arXiv: https://arxiv.org/abs/2511.12977 · HTML: https://mlsanity.com/paper/2511.12977/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 42 references that are in the map.
- First posted on arXiv 17 Nov 2025.

## Builds on (most cited first, 30 of 36)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Qwen Technical Report](https://mlsanity.com/paper/2309.16609/) (2023)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [PaLM 2 Technical Report](https://mlsanity.com/paper/2305.10403/) (2023)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Point-BERT: Pre-training 3D Point Cloud Transformers with Masked Point Modeling](https://mlsanity.com/paper/2111.14819/) (2021)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [PointLLM: Empowering Large Language Models to Understand Point Clouds](https://mlsanity.com/paper/2308.16911/) (2023)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [Ditto: Building Digital Twins of Articulated Objects from Interaction](https://mlsanity.com/paper/2202.08227/) (2022)
- [PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI](https://mlsanity.com/paper/2404.09465/) (2024)
- [Shape2Motion: Joint Analysis of Motion Parts and Attributes from 3D Shapes](https://mlsanity.com/paper/1903.03911/) (2019)
- [URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images](https://mlsanity.com/paper/2405.11656/) (2024)
- [Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model](https://mlsanity.com/paper/2410.13882/) (2024)
- [SINGAPO: Single Image Controlled Generation of Articulated Parts in Objects](https://mlsanity.com/paper/2410.16499/) (2024)
- [Deep Part Induction from Articulated Object Pairs](https://mlsanity.com/paper/1809.07417/) (2018)
- [SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent](https://mlsanity.com/paper/2509.20414/) (2025)
- [CAGE: Controllable Articulation GEneration](https://mlsanity.com/paper/2312.09570/) (2023)
- [MiniGPT-3D: Efficiently Aligning 3D Point Clouds with Large Language Models using 2D Priors](https://mlsanity.com/paper/2405.01413/) (2024)
- [Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modeling](https://mlsanity.com/paper/2502.02590/) (2025)
- [PhysX-3D: Physical-Grounded 3D Asset Generation](https://mlsanity.com/paper/2507.12465/) (2025)
- [PartSLIP++: Enhancing Low-Shot 3D Part Segmentation via Multi-View Instance Segmentation and Maximum Likelihood Estimation](https://mlsanity.com/paper/2312.03015/) (2023)
- [LLplace: The 3D Indoor Scene Layout Generation and Editing via Large Language Model](https://mlsanity.com/paper/2406.03866/) (2024)
- [Articulate your NeRF: Unsupervised articulated object modeling via conditional view synthesis](https://mlsanity.com/paper/2406.16623/) (2024)
- [URDF-Anything: Constructing Articulated Objects with 3D Multimodal Language Model](https://mlsanity.com/paper/2511.00940/) (2025)

## Built on by (most cited first, 3 of 3)

- [MotionAnymesh: Physics-Grounded Articulation for Simulation-Ready Digital Twins](https://mlsanity.com/paper/2603.12936/) (2026)
- [3D Generation for Embodied AI and Robotic Simulation: A Survey](https://mlsanity.com/paper/2604.26509/) (2026)
- [NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation](https://mlsanity.com/paper/2608.24212/) (2026)

## Abstract (arXiv)

Building interactive simulators and scalable robot-learning environments requires a large number of articulated assets. However, most existing 3D assets in simulation are rigid, and manually converting them into articulated objects is extremely labor- and cost-intensive. This raises a natural question: can we automatically identify articulable objects in a scene and convert them into articulated assets directly? In this paper, we present ArtiWorld, a scene-aware pipeline that localizes candidate articulable objects from textual scene descriptions and reconstructs executable URDF models that preserve the original geometry. At the core of this pipeline is Arti4URDF, which leverages 3D point cloud, prior knowledge of a large language model (LLM), and a URDF-oriented prompt design to rapidly convert rigid objects into interactive URDF-based articulated objects while maintaining their 3D shape. We evaluate ArtiWorld at three levels: 3D simulated objects, full 3D simulated scenes, and real-world scan scenes. Across all three settings, our method consistently outperforms existing approaches and achieves state-of-the-art performance, while preserving object geometry and correctly capturing object interactivity to produce usable URDF-based articulated models. This provides a practical path toward building interactive, robot-ready simulation environments directly from existing 3D assets. Code and data will be released.
