# Beyond Fixed Tasks: Unsupervised Environment Design for Task-Level Pairs

arXiv: https://arxiv.org/abs/2511.12706 · HTML: https://mlsanity.com/paper/2511.12706/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 49 of its 78 references that are in the map.
- First posted on arXiv 16 Nov 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 49)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Modeling Relational Data with Graph Convolutional Networks](https://mlsanity.com/paper/1703.06103/) (2017)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey](https://mlsanity.com/paper/2003.04960/) (2020)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learning](https://mlsanity.com/paper/1810.08272/) (2018)
- [CAD2RL: Real Single-Image Flight without a Single Real Image](https://mlsanity.com/paper/1611.04201/) (2016)
- [Teacher-Student Curriculum Learning](https://mlsanity.com/paper/1707.00183/) (2017)
- [Modular Multitask Reinforcement Learning with Policy Sketches](https://mlsanity.com/paper/1611.01796/) (2016)
- [Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutions](https://mlsanity.com/paper/1901.01753/) (2019)
- [Open-Ended Learning Leads to Generally Capable Agents](https://mlsanity.com/paper/2107.12808/) (2021)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [A Survey of Reinforcement Learning Informed by Natural Language](https://mlsanity.com/paper/1906.03926/) (2019)
- [Automatic Curriculum Learning For Deep RL: A Short Survey](https://mlsanity.com/paper/2003.04664/) (2020)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Play](https://mlsanity.com/paper/1703.05407/) (2017)
- [Replay-Guided Adversarial Environment Design](https://mlsanity.com/paper/2110.02439/) (2021)
- [Graph Normalizing Flows](https://mlsanity.com/paper/1905.13177/) (2019)
- [PCGRL: Procedural Content Generation via Reinforcement Learning](https://mlsanity.com/paper/2001.09212/) (2020)
- [Autotelic Agents with Intrinsically Motivated Goal-Conditioned Reinforcement Learning: a Short Survey](https://mlsanity.com/paper/2012.09830/) (2020)
- [LTL2Action: Generalizing LTL Instructions for Multi-Task RL](https://mlsanity.com/paper/2102.06858/) (2021)
- [OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code](https://mlsanity.com/paper/2405.15568/) (2024)

## Built on by (most cited first, 2 of 2)

- [FrogNano: Training a 4B Coding Agent via Online Task Synthesis](https://mlsanity.com/paper/2609.07925/) (2026)
- [Scalable Environments Drive Generalizable Agents](https://mlsanity.com/paper/2605.18181/) (2026)

## Abstract (arXiv)

Training general agents to follow complex instructions (tasks) in intricate environments (levels) remains a core challenge in reinforcement learning. Random sampling of task-level pairs often produces unsolvable combinations, highlighting the need to co-design tasks and levels. While unsupervised environment design (UED) has proven effective at automatically designing level curricula, prior work has only considered a fixed task. We present ATLAS (Aligning Tasks and Levels for Autocurricula of Specifications), a novel method that generates joint autocurricula over tasks and levels. Our approach builds upon UED to automatically produce solvable yet challenging task-level pairs for policy training. To evaluate ATLAS and drive progress in the field, we introduce an evaluation suite that models tasks as reward machines in Minigrid levels. Experiments demonstrate that ATLAS vastly outperforms random sampling approaches, particularly when sampling solvable pairs is unlikely. We further show that mutations leveraging the structure of both tasks and levels accelerate convergence to performant policies.
