# BridgeEQA: Virtual Embodied Agents for Real Bridge Inspections

arXiv: https://arxiv.org/abs/2511.12676 · HTML: https://mlsanity.com/paper/2511.12676/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 32 of its 58 references that are in the map.
- First posted on arXiv 16 Nov 2025.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 32)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Lost in the Middle: How Language Models Use Long Contexts](https://mlsanity.com/paper/2307.03172/) (2023)
- [MMBench: Is Your Multi-modal Model an All-around Player?](https://mlsanity.com/paper/2307.06281/) (2023)
- [LongBench: A Bilingual, Multitask Benchmark for Long Context Understanding](https://mlsanity.com/paper/2308.14508/) (2023)
- [RULER: What's the Real Context Size of Your Long-Context Language Models?](https://mlsanity.com/paper/2404.06654/) (2024)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [Socratic Models: Composing Zero-Shot Multimodal Reasoning with Language](https://mlsanity.com/paper/2204.00598/) (2022)
- [LongLLMLingua: Accelerating and Enhancing LLMs in Long Context Scenarios via Prompt Compression](https://mlsanity.com/paper/2310.06839/) (2023)
- [Ragas: Automated Evaluation of Retrieval Augmented Generation](https://mlsanity.com/paper/2309.15217/) (2023)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [ScanQA: 3D Question Answering for Spatial Scene Understanding](https://mlsanity.com/paper/2112.10482/) (2021)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [3D-VLA: A 3D Vision-Language-Action Generative World Model](https://mlsanity.com/paper/2403.09631/) (2024)
- [SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planning](https://mlsanity.com/paper/2307.06135/) (2023)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [BABILong: Testing the Limits of LLMs with Long Context Reasoning-in-a-Haystack](https://mlsanity.com/paper/2406.10149/) (2024)
- [3D-VisTA: Pre-trained Transformer for 3D Vision and Text Alignment](https://mlsanity.com/paper/2308.04352/) (2023)
- [RSVQA: Visual Question Answering for Remote Sensing Data](https://mlsanity.com/paper/2003.07333/) (2020)
- [FloodNet: A High Resolution Aerial Imagery Dataset for Post Flood Scene Understanding](https://mlsanity.com/paper/2012.02951/) (2020)
- [SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding](https://mlsanity.com/paper/2401.09340/) (2024)
- [Make Your LLM Fully Utilize the Context](https://mlsanity.com/paper/2404.16811/) (2024)
- [TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphs](https://mlsanity.com/paper/2207.05006/) (2022)
- [CityEQA: A Hierarchical LLM Agent on Embodied Question Answering Benchmark in City Space](https://mlsanity.com/paper/2502.12532/) (2025)
- [TANGO: Training-free Embodied AI Agents for Open-world Tasks](https://mlsanity.com/paper/2412.10402/) (2024)
- [IndustryEQA: Pushing the Frontiers of Embodied Question Answering in Industrial Scenarios](https://mlsanity.com/paper/2505.20640/) (2025)
- [ViewDelta: Scaling Scene Change Detection through Text-Conditioning](https://mlsanity.com/paper/2412.07612/) (2024)
- [Is the House Ready For Sleeptime? Generating and Evaluating Situational Queries for Embodied Question Answering](https://mlsanity.com/paper/2405.04732/) (2024)
- [InfraGPT Smart Infrastructure: An End-to-End VLM-Based Framework for Detecting and Managing Urban Defects](https://mlsanity.com/paper/2510.16017/) (2025)
- [View-Invariant Pixelwise Anomaly Detection in Multi-object Scenes with Adaptive View Synthesis](https://mlsanity.com/paper/2406.18012/) (2024)

## Built on by (most cited first, 2 of 2)

- [ScoutVLA: UAV-Centric Active Perception via a Dual-Expert VLA Model for Open-World Embodied Question Answering](https://mlsanity.com/paper/2606.14772/) (2026)
- [Budget-Constrained Embodied Perception: Four Resource Walls and a Pre-Registered Evaluation of Access-Structured Perception on Open Models at less than 31B](https://mlsanity.com/paper/2608.22975/) (2026)

## Abstract (arXiv)

Deploying embodied agents that can answer questions about their surroundings in realistic real-world settings remains difficult, partly due to the scarcity of benchmarks for episodic memory Embodied Question Answering (EQA). Inspired by the challenges of infrastructure inspections, we propose Inspection EQA as a compelling problem class for advancing episodic memory EQA. It demands multi-scale reasoning and long-range spatial understanding, while offering standardized evaluation, professional inspection reports as grounding, and egocentric imagery. We introduce BridgeEQA, a benchmark of 2,200 open-vocabulary question-answer pairs (in the style of OpenEQA) grounded in professional inspection reports across 200 real-world bridge scenes with 47.93 images on average per scene. We further propose a new EQA metric Image Citation Relevance to evaluate the ability of a model to cite relevant images. Evaluations of state-of-the-art vision-language models reveal substantial performance gaps. To address this, we propose Embodied Memory Visual Reasoning (EMVR), which formulates the inspection EQA task as a Markov decision process. EMVR shows strong performance over the baselines. Code and dataset are available at https://drags99.github.io/bridge-eqa/
