# ClutterNav: Gradient-Guided Search for Efficient 3D Clutter Removal with Learned Costmaps

arXiv: https://arxiv.org/abs/2511.12479 · HTML: https://mlsanity.com/paper/2511.12479/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot navigation and UAV control, one of 15 directions in Deep reinforcement learning methods.
- Builds on 10 of its 17 references that are in the map.
- First posted on arXiv 16 Nov 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot navigation and UAV control](https://mlsanity.com/deeprl/rl-for-robot-navigation-and-uav-control/)

## Builds on (most cited first, 10 of 10)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Axiomatic Attribution for Deep Networks](https://mlsanity.com/paper/1703.01365/) (2017)
- [Grasp Pose Detection in Point Clouds](https://mlsanity.com/paper/1706.09911/) (2017)
- [TRANSIC: Sim-to-Real Policy Transfer by Learning from Online Correction](https://mlsanity.com/paper/2405.10315/) (2024)
- [A Deep Learning Approach to Grasping the Invisible](https://mlsanity.com/paper/1909.04840/) (2019)
- [MapEx: Indoor Structure Exploration with Probabilistic Information Gain from Global Map Predictions](https://mlsanity.com/paper/2409.15590/) (2024)
- [Fast and resilient manipulation planning for target retrieval in clutter](https://mlsanity.com/paper/2003.11420/) (2020)
- [QuickGrasp: Lightweight Antipodal Grasp Planning with Point Clouds](https://mlsanity.com/paper/2504.19716/) (2025)

## Abstract (arXiv)

Dense clutter removal for target object retrieval presents a challenging problem, especially when targets are embedded deep within densely-packed configurations. It requires foresight to minimize overall changes to the clutter configuration while accessing target objects, avoiding stack destabilization and reducing the number of object removals required. Rule-based planners when applied to this problem, rely on rigid heuristics, leading to high computational overhead. End-to-end reinforcement learning approaches struggle with interpretability and generalizability over different conditions. To address these issues, we present ClutterNav, a novel decision-making framework that can identify the next best object to be removed so as to access a target object in a given clutter, while minimising stack disturbances. ClutterNav formulates the problem as a continuous reinforcement learning task, where each object removal dynamically updates the understanding of the scene. A removability critic, trained from demonstrations, estimates the cost of removing any given object based on geometric and spatial features. This learned cost is complemented by integrated gradients that assess how the presence or removal of surrounding objects influences the accessibility of the target. By dynamically prioritizing actions that balance immediate removability against long-term target exposure, ClutterNav achieves near human-like strategic sequencing, without predefined heuristics. The proposed approach is validated extensively in simulation and over real-world experiments. The results demonstrate real-time, occlusion-aware decision-making in partially observable environments.
