# Co-Layout: LLM-driven Co-optimization for Interior Layout

arXiv: https://arxiv.org/abs/2511.12474 · HTML: https://mlsanity.com/paper/2511.12474/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 45 references that are in the map.
- First posted on arXiv 16 Nov 2025.

## Builds on (most cited first, 20 of 20)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](https://mlsanity.com/paper/2308.00352/) (2023)
- [Q-Align: Teaching LMMs for Visual Scoring via Discrete Text-Defined Levels](https://mlsanity.com/paper/2312.17090/) (2023)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Models](https://mlsanity.com/paper/1811.12463/) (2018)
- [House-GAN: Relational Generative Adversarial Networks for Graph-constrained House Layout Generation](https://mlsanity.com/paper/2003.06988/) (2020)
- [AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes](https://mlsanity.com/paper/2312.06644/) (2023)
- [HouseDiffusion: Vector Floorplan Generation via a Diffusion Model with Discrete and Continuous Denoising](https://mlsanity.com/paper/2211.13287/) (2022)
- [Generative Layout Modeling using Constraint Graphs](https://mlsanity.com/paper/2011.13417/) (2020)
- [FlairGPT: Repurposing LLMs for Interior Designs](https://mlsanity.com/paper/2501.04648/) (2025)
- [LayoutEnhancer: Generating Good Indoor Layouts from Imperfect Data](https://mlsanity.com/paper/2202.00185/) (2022)
- [Tell2Design: A Dataset for Language-Guided Floor Plan Generation](https://mlsanity.com/paper/2311.15941/) (2023)
- [Fast and Scalable Position-Based Layout Synthesis](https://mlsanity.com/paper/1809.10526/) (2018)
- [Imaginarium: Vision-guided High-Quality 3D Scene Layout Generation](https://mlsanity.com/paper/2510.15564/) (2025)
- [Intelligent Home 3D: Automatic 3D-House Design from Linguistic Descriptions Only](https://mlsanity.com/paper/2003.00397/) (2020)
- [ChatHouseDiffusion: Prompt-Guided Generation and Editing of Floor Plans](https://mlsanity.com/paper/2410.11908/) (2024)
- [Roominoes: Generating Novel 3D Floor Plans From Existing 3D Rooms](https://mlsanity.com/paper/2112.05644/) (2021)

## Built on by (most cited first, 1 of 1)

- [Roomer: Reflective Object-Grounded Model Editing and Repair for 3D Indoor Layout Synthesis](https://mlsanity.com/paper/2608.01973/) (2026)

## Abstract (arXiv)

We present a novel framework for automated interior design that combines large language models (LLMs) with grid-based integer programming to jointly optimize room layout and furniture placement. Given a textual prompt, the LLM-driven agent workflow extracts structured design constraints related to room configurations and furniture arrangements. These constraints are encoded into a unified grid-based representation inspired by ``Modulor". Our formulation accounts for key design requirements, including corridor connectivity, room accessibility, spatial exclusivity, and user-specified preferences. To improve computational efficiency, we adopt a coarse-to-fine optimization strategy that begins with a low-resolution grid to solve a simplified problem and guides the solution at the full resolution. Experimental results across diverse scenarios demonstrate that our joint optimization approach significantly outperforms existing two-stage design pipelines in solution quality, and achieves notable computational efficiency through the coarse-to-fine strategy.
