# Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering

arXiv: https://arxiv.org/abs/2511.11930 · HTML: https://mlsanity.com/paper/2511.11930/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 71 references that are in the map.
- First posted on arXiv 14 Nov 2025.

## Builds on (most cited first, 22 of 22)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [Encoder-Decoder with Atrous Separable Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1802.02611/) (2018)
- [Rethinking Atrous Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1706.05587/) (2017)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [COCO-Stuff: Thing and Stuff Classes in Context](https://mlsanity.com/paper/1612.03716/) (2016)
- [SoundStream: An End-to-End Neural Audio Codec](https://mlsanity.com/paper/2107.03312/) (2021)
- [High Fidelity Neural Audio Compression](https://mlsanity.com/paper/2210.13438/) (2022)
- [AudioLM: a Language Modeling Approach to Audio Generation](https://mlsanity.com/paper/2209.03143/) (2022)
- [OpenScene: 3D Scene Understanding with Open Vocabularies](https://mlsanity.com/paper/2211.15654/) (2022)
- [RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS](https://mlsanity.com/paper/2403.13806/) (2024)
- [PlaneRCNN: 3D Plane Detection and Reconstruction from a Single Image](https://mlsanity.com/paper/1812.04072/) (2018)
- [PlaneNet: Piece-wise Planar Reconstruction from a Single RGB Image](https://mlsanity.com/paper/1804.06278/) (2018)
- [All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda](https://mlsanity.com/paper/2110.05352/) (2021)
- [Learning Neural Acoustic Fields](https://mlsanity.com/paper/2204.00628/) (2022)
- [Image2Reverb: Cross-Modal Reverb Impulse Response Synthesis](https://mlsanity.com/paper/2103.14201/) (2021)
- [AV-RIR: Audio-Visual Room Impulse Response Estimation](https://mlsanity.com/paper/2312.00834/) (2023)
- [Acoustic Volume Rendering for Neural Impulse Response Fields](https://mlsanity.com/paper/2411.06307/) (2024)
- [Augmented Object Intelligence with XR-Objects](https://mlsanity.com/paper/2404.13274/) (2024)
- [Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes](https://mlsanity.com/paper/2404.01543/) (2024)
- [ClearBuds: Wireless Binaural Earbuds for Learning-Based Speech Enhancement](https://mlsanity.com/paper/2206.13611/) (2022)
- [Auptimize: Optimal Placement of Spatial Audio Cues for Extended Reality](https://mlsanity.com/paper/2408.09320/) (2024)

## Built on by (most cited first, 2 of 2)

- [Dynamic Multi-Species Bird Soundscape Generation with Acoustic Patterning and 3D Spatialization](https://mlsanity.com/paper/2511.19275/) (2025)
- [MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR](https://mlsanity.com/paper/2603.10465/) (2026)

## Abstract (arXiv)

In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time adaptation to diverse physical scenes, causing a sensory mismatch between visual and auditory cues that disrupts user immersion. To address this, we introduce SAMOSA, a novel on-device system that renders spatially accurate sound by dynamically adapting to its physical environment. SAMOSA leverages a synergistic multimodal scene representation by fusing real-time estimations of room geometry, surface materials, and semantic-driven acoustic context. This rich representation then enables efficient acoustic calibration via scene priors, allowing the system to synthesize a highly realistic Room Impulse Response (RIR). We validate our system through technical evaluation using acoustic metrics for RIR synthesis across various room configurations and sound types, alongside an expert evaluation (N=12). Evaluation results demonstrate SAMOSA's feasibility and efficacy in enhancing XR auditory realism.
