# AnchorDS: Anchoring Dynamic Sources for Semantically Consistent Text-to-3D Generation

arXiv: https://arxiv.org/abs/2511.11692 · HTML: https://mlsanity.com/paper/2511.11692/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 41 references that are in the map.
- First posted on arXiv 12 Nov 2025.

## Builds on (most cited first, 30 of 30)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Diffusion Schr"odinger Bridge with Applications to Score-Based Generative Modeling](https://mlsanity.com/paper/2106.01357/) (2021)
- [Shap-E: Generating Conditional 3D Implicit Functions](https://mlsanity.com/paper/2305.02463/) (2023)
- [ABO: Dataset and Benchmarks for Real-World 3D Object Understanding](https://mlsanity.com/paper/2110.06199/) (2021)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching](https://mlsanity.com/paper/2311.11284/) (2023)
- [GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models](https://mlsanity.com/paper/2310.08529/) (2023)
- [RichDreamer: A Generalizable Normal-Depth Diffusion Model for Detail Richness in Text-to-3D](https://mlsanity.com/paper/2311.16918/) (2023)
- [Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material](https://mlsanity.com/paper/2506.15442/) (2025)
- [Re-imagine the Negative Prompt Algorithm: Transform 2D Diffusion into 3D, alleviate Janus problem and Beyond](https://mlsanity.com/paper/2304.04968/) (2023)
- [SweetDreamer: Aligning Geometric Priors in 2D Diffusion for Consistent Text-to-3D](https://mlsanity.com/paper/2310.02596/) (2023)
- [Text-to-3D with Classifier Score Distillation](https://mlsanity.com/paper/2310.19415/) (2023)
- [Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials](https://mlsanity.com/paper/2407.02445/) (2024)
- [T3Bench: Benchmarking Current Progress in Text-to-3D Generation](https://mlsanity.com/paper/2310.02977/) (2023)
- [DreamControl: Control-Based Text-to-3D Generation with 3D Self-Prior](https://mlsanity.com/paper/2312.06439/) (2023)
- [Rethinking Score Distillation as a Bridge Between Image Distributions](https://mlsanity.com/paper/2406.09417/) (2024)
- [Stable Score Distillation for High-Quality 3D Generation](https://mlsanity.com/paper/2312.09305/) (2023)
- [Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting](https://mlsanity.com/paper/2403.09981/) (2024)
- [DreamFlow: High-Quality Text-to-3D Generation by Approximating Probability Flow](https://mlsanity.com/paper/2403.14966/) (2024)
- [Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning](https://mlsanity.com/paper/2405.08054/) (2024)
- [IPDreamer: Appearance-Controllable 3D Object Generation with Complex Image Prompts](https://mlsanity.com/paper/2310.05375/) (2023)
- [Tight Inversion: Image-Conditioned Inversion for Real Image Editing](https://mlsanity.com/paper/2502.20376/) (2025)

## Built on by (most cited first, 2 of 2)

- [Interp3D: Correspondence-aware Interpolation for Generative Textured 3D Morphing](https://mlsanity.com/paper/2601.14103/) (2026)
- [RelaxFlow: Text-Driven Amodal 3D Generation](https://mlsanity.com/paper/2603.05425/) (2026)

## Abstract (arXiv)

Optimization-based text-to-3D methods distill guidance from 2D generative models via Score Distillation Sampling (SDS), but implicitly treat this guidance as static. This work shows that ignoring source dynamics yields inconsistent trajectories that suppress or merge semantic cues, leading to "semantic over-smoothing" artifacts. As such, we reformulate text-to-3D optimization as mapping a dynamically evolving source distribution to a fixed target distribution. We cast the problem into a dual-conditioned latent space, conditioned on both the text prompt and the intermediately rendered image. Given this joint setup, we observe that the image condition naturally anchors the current source distribution. Building on this insight, we introduce AnchorDS, an improved score distillation mechanism that provides state-anchored guidance with image conditions and stabilizes generation. We further penalize erroneous source estimates and design a lightweight filter strategy and fine-tuning strategy that refines the anchor with negligible overhead. AnchorDS produces finer-grained detail, more natural colours, and stronger semantic consistency, particularly for complex prompts, while maintaining efficiency. Extensive experiments show that our method surpasses previous methods in both quality and efficiency.
