# Scalable Policy Evaluation with Video World Models

arXiv: https://arxiv.org/abs/2511.11520 · HTML: https://mlsanity.com/paper/2511.11520/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 17 of its 48 references that are in the map.
- First posted on arXiv 14 Nov 2025.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)
- Vision-language-action models / [Reinforcement learning and post-training](https://mlsanity.com/vla/reinforcement-learning-and-post-training/)

## Builds on (most cited first, 17 of 17)

- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [Analyzing and Improving the Training Dynamics of Diffusion Models](https://mlsanity.com/paper/2312.02696/) (2023)
- [Diffusion for World Modeling: Visual Details Matter in Atari](https://mlsanity.com/paper/2405.12399/) (2024)
- [Diffusion Models Are Real-Time Game Engines](https://mlsanity.com/paper/2408.14837/) (2024)
- [GameGen-X: Interactive Open-world Game Video Generation](https://mlsanity.com/paper/2411.00769/) (2024)
- [WorldEval: World Model as Real-World Robot Policies Evaluator](https://mlsanity.com/paper/2505.19017/) (2025)
- [AVID: Adapting Video Diffusion Models to World Models](https://mlsanity.com/paper/2410.12822/) (2024)

## Built on by (most cited first, 24 of 24)

- [DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos](https://mlsanity.com/paper/2602.06949/) (2026)
- [World Action Models: The Next Frontier in Embodied AI](https://mlsanity.com/paper/2605.12090/) (2026)
- [PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policies](https://mlsanity.com/paper/2512.16881/) (2025)
- [World-Gymnast: Training Robots with Reinforcement Learning in a World Model](https://mlsanity.com/paper/2602.02454/) (2026)
- [Reconstruction or Semantics? What Makes a Latent Space Useful for Robotic World Models](https://mlsanity.com/paper/2605.06388/) (2026)
- [PlayWorld: Learning Robot World Models from Autonomous Play](https://mlsanity.com/paper/2603.09030/) (2026)
- [Robotic Video World Models: A Survey of Applications, Research Challenges, Future Directions](https://mlsanity.com/paper/2601.07823/) (2026)
- [dWorldEval: Scalable Robotic Policy Evaluation via Discrete Diffusion World Model](https://mlsanity.com/paper/2604.22152/) (2026)
- [GigaWorld-1: A Roadmap to Build World Models for Robot Policy Evaluation](https://mlsanity.com/paper/2607.02642/) (2026)
- [How Should World Models Be Evaluated for Embodied Decision-Making? A Decision-Making-Centric Position](https://mlsanity.com/paper/2606.15032/) (2026)
- [Safety in Embodied AI: A Survey of Risks, Attacks, and Defenses](https://mlsanity.com/paper/2605.02900/) (2026)
- [OSCAR: Omni-Embodiment Action-Conditioned World Model for Robotics](https://mlsanity.com/paper/2606.04463/) (2026)
- [SC3-Eval: Evaluating Robot Foundation Models via Self-Consistent Video Generation](https://mlsanity.com/paper/2606.18610/) (2026)
- [EA-WM: Event-Aware Generative World Model with Structured Kinematic-to-Visual Action Fields](https://mlsanity.com/paper/2605.06192/) (2026)
- [GeoStream: Toward Precise Camera Controlled Streaming Video Generation](https://mlsanity.com/paper/2606.15162/) (2026)
- [RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation](https://mlsanity.com/paper/2607.01060/) (2026)
- [BWM: A Low-Cost High-Fidelity World Simulator for Robot Learning](https://mlsanity.com/paper/2607.29302/) (2026)
- [Hydra-0: Action Flow for Generalist World Modeling and Control](https://mlsanity.com/paper/2608.18077/) (2026)
- [Toward Reliable Sim-to-Real Predictability for MoE-based Robust Quadrupedal Locomotion](https://mlsanity.com/paper/2602.00678/) (2026)
- [World Models as an Intermediary between Agents and the Real World](https://mlsanity.com/paper/2602.00785/) (2026)
- [Reinforcing VLAs in Task-Agnostic World Models](https://mlsanity.com/paper/2605.12334/) (2026)
- [StressDream: Steering Video World Models for Robust Policy Evaluation and Improvement](https://mlsanity.com/paper/2606.00267/) (2026)
- [CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators](https://mlsanity.com/paper/2608.27406/) (2026)
- [Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence](https://mlsanity.com/paper/2609.12036/) (2026)

## Abstract (arXiv)

Training generalist policies for robotic manipulation has shown great promise, as they enable language-conditioned, multi-task behaviors across diverse scenarios. However, evaluating these policies remains difficult because real-world testing is expensive, time-consuming, and labor-intensive. It also requires frequent environment resets and carries safety risks when deploying unproven policies on physical robots. Manually creating and populating simulation environments with assets for robotic manipulation has not addressed these issues, primarily due to the significant engineering effort required and the substantial sim-to-real gap, both in terms of physics and rendering. In this paper, we explore the use of action-conditional video generation models as a scalable way to learn world models for policy evaluation. We demonstrate how to incorporate action conditioning into existing pre-trained video generation models. This allows leveraging internet-scale in-the-wild online videos during the pre-training stage and alleviates the need for a large dataset of paired video-action data, which is expensive to collect for robotic manipulation. Our paper examines the effect of dataset diversity, pre-trained weights, and common failure cases for the proposed evaluation pipeline. Our experiments demonstrate that across various metrics, including policy ranking and the correlation between actual policy values and predicted policy values, these models offer a promising approach for evaluating policies without requiring real-world interactions.
