# OmniVGGT: Omni-Modality Driven Visual Geometry Grounded Transformer

arXiv: https://arxiv.org/abs/2511.10560 · HTML: https://mlsanity.com/paper/2511.10560/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 79 references that are in the map.
- First posted on arXiv 13 Nov 2025.

## Builds on (most cited first, 21 of 21)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Kosmos-2: Grounding Multimodal Large Language Models to the World](https://mlsanity.com/paper/2306.14824/) (2023)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data](https://mlsanity.com/paper/2111.08897/) (2021)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [Virtual KITTI 2](https://mlsanity.com/paper/2001.10773/) (2020)
- [3D Reconstruction with Spatial Memory](https://mlsanity.com/paper/2408.16061/) (2024)
- [Stereo Magnification: Learning View Synthesis using Multiplane Images](https://mlsanity.com/paper/1805.09817/) (2018)
- [Streaming 4D Visual Geometry Transformer](https://mlsanity.com/paper/2507.11539/) (2025)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold](https://mlsanity.com/paper/2505.12549/) (2025)
- [Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysis](https://mlsanity.com/paper/2312.08782/) (2023)
- [Visibility-aware Multi-view Stereo Network](https://mlsanity.com/paper/2008.07928/) (2020)
- [What Matters in Building Vision-Language-Action Models for Generalist Robots](https://mlsanity.com/paper/2412.14058/) (2024)
- [STream3R: Scalable Sequential 3D Reconstruction with Causal Transformer](https://mlsanity.com/paper/2508.10893/) (2025)
- [OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling](https://mlsanity.com/paper/2509.12201/) (2025)
- [Generalizable Humanoid Manipulation with 3D Diffusion Policies](https://mlsanity.com/paper/2410.10803/) (2024)
- [MVSFormer++: Revealing the Devil in Transformer's Details for Multi-View Stereo](https://mlsanity.com/paper/2401.11673/) (2024)
- [RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting](https://mlsanity.com/paper/2404.19706/) (2024)
- [VGGT-X: When VGGT Meets Dense Novel View Synthesis](https://mlsanity.com/paper/2509.25191/) (2025)

## Built on by (most cited first, 22 of 22)

- [Evo-Depth: A Lightweight Depth-Enhanced Vision-Language-Action Model](https://mlsanity.com/paper/2605.14950/) (2026)
- [Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective](https://mlsanity.com/paper/2604.14025/) (2026)
- [Understanding the Impact of Geometric Foundation Models on Vision-Language-Action Models](https://mlsanity.com/paper/2605.24642/) (2026)
- [SG-WAM: Self-Guided World Modeling in Geometry-Aware Policy Space](https://mlsanity.com/paper/2608.01397/) (2026)
- [OpenWorldLib: A Unified Codebase and Definition of Advanced World Models](https://mlsanity.com/paper/2604.04707/) (2026)
- [IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer](https://mlsanity.com/paper/2607.19228/) (2026)
- [GPA-VGGT:Adapting VGGT to Large Scale Localization by Self-Supervised Learning with Geometry and Physics Aware Loss](https://mlsanity.com/paper/2601.16885/) (2026)
- [SurroundNEXO: Ego-Centric Metric Bridging for Spatially Consistent Geometry in Autonomous Driving](https://mlsanity.com/paper/2606.16960/) (2026)
- [World-to-Wrist: Task-Conditioned Future Wrist Modeling for Fine-Grained Robot Manipulation](https://mlsanity.com/paper/2608.05369/) (2026)
- [G-ray: Ray-Level Relative Geometric Position Encoding in Multi-View Vision Transformers under Camera Heterogeneity](https://mlsanity.com/paper/2609.15018/) (2026)
- [SceneExpander: Text-Guided 3D Scene Expansion via Free-Form View Insertion](https://mlsanity.com/paper/2603.27084/) (2026)
- [MultiLoc: Look Around As You Localize for Fast And Robust Visual Re-localization](https://mlsanity.com/paper/2603.27170/) (2026)
- [UniT: Unified Geometry Learning with Group Autoregressive Transformer](https://mlsanity.com/paper/2605.21131/) (2026)
- [Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers](https://mlsanity.com/paper/2605.23892/) (2026)
- [SpatialBench: Is Your Spatial Foundation Model an All-Round Player?](https://mlsanity.com/paper/2605.27367/) (2026)
- [LiAuto-GeoX: Efficient Grounded Driving Transformer](https://mlsanity.com/paper/2606.05774/) (2026)
- [TRIG: Trajectory-Rig Decoupled Metric Geometry Learning](https://mlsanity.com/paper/2607.05801/) (2026)
- [VI3: Grounding Pretrained 3D Foundation Models with Inertial Cues](https://mlsanity.com/paper/2609.03824/) (2026)
- [VGM-VS: Rethinking Visual Geometry Model for High-Precision Visual Servoing](https://mlsanity.com/paper/2609.28312/) (2026)
- [OmniAct3D: Leveraging Foundation Geometry and Evidence-Grounded Reasoning for Panoramic 3D Detection](https://mlsanity.com/paper/2610.03015/) (2026)
- [Deep Prior Learning for Embodied Perception](https://mlsanity.com/paper/2610.05531/) (2026)
- [RDGSplat: Render-Dedicated Geometry for Novel View Synthesis](https://mlsanity.com/paper/2610.09173/) (2026)

## Abstract (arXiv)

General 3D foundation models have started to lead the trend of unifying diverse vision tasks, yet most assume RGB-only inputs and ignore readily available geometric cues (e.g., camera intrinsics, poses, and depth maps). To address this issue, we introduce OmniVGGT, a novel framework that can effectively benefit from an arbitrary number of auxiliary geometric modalities during both training and inference. In our framework, a GeoAdapter is proposed to encode depth and camera intrinsics/extrinsics into a spatial foundation model. It employs zero-initialized convolutions to progressively inject geometric information without disrupting the foundation model's representation space. This design ensures stable optimization with negligible overhead, maintaining inference speed comparable to VGGT even with multiple additional inputs. Additionally, a stochastic multimodal fusion regimen is proposed, which randomly samples modality subsets per instance during training. This enables an arbitrary number of modality inputs during testing and promotes learning robust spatial representations instead of overfitting to auxiliary cues. Comprehensive experiments on monocular/multi-view depth estimation, multi-view stereo, and camera pose estimation demonstrate that OmniVGGT outperforms prior methods with auxiliary inputs and achieves state-of-the-art results even with RGB-only input. To further highlight its practical utility, we integrated OmniVGGT into vision-language-action (VLA) models. The enhanced VLA model by OmniVGGT not only outperforms the vanilla point-cloud-based baseline on mainstream benchmarks, but also effectively leverages accessible auxiliary inputs to achieve consistent gains on robotic tasks.
