# MSGNav: Unleashing the Power of Multi-modal 3D Scene Graph for Zero-Shot Embodied Navigation

arXiv: https://arxiv.org/abs/2511.10376 · HTML: https://mlsanity.com/paper/2511.10376/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 50 references that are in the map.
- First posted on arXiv 13 Nov 2025.

## Builds on (most cited first, 30 of 48)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [YOLO-World: Real-Time Open-Vocabulary Object Detection](https://mlsanity.com/paper/2401.17270/) (2024)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Scaling Open-Vocabulary Object Detection](https://mlsanity.com/paper/2306.09683/) (2023)
- [NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models](https://mlsanity.com/paper/2305.16986/) (2023)
- [VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation](https://mlsanity.com/paper/2312.03275/) (2023)
- [Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation](https://mlsanity.com/paper/2403.17846/) (2024)
- [CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation](https://mlsanity.com/paper/2203.10421/) (2022)
- [Open-vocabulary Queryable Scene Representations for Real World Planning](https://mlsanity.com/paper/2209.09874/) (2022)
- [InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environment](https://mlsanity.com/paper/2406.04882/) (2024)
- [Uni-NaVid: A Video-based Vision-Language-Action Model for Unifying Embodied Navigation Tasks](https://mlsanity.com/paper/2412.06224/) (2024)
- [PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learning](https://mlsanity.com/paper/2201.10029/) (2022)
- [3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans](https://mlsanity.com/paper/2002.06289/) (2020)
- [ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigation](https://mlsanity.com/paper/2301.13166/) (2023)
- [Discuss Before Moving: Visual Language Navigation via Multi-expert Discussions](https://mlsanity.com/paper/2309.11382/) (2023)
- [SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigation](https://mlsanity.com/paper/2410.08189/) (2024)
- [GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation](https://mlsanity.com/paper/2404.06609/) (2024)
- [PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNav](https://mlsanity.com/paper/2301.07302/) (2023)
- [MapGPT: Map-Guided Prompting with Adaptive Path Planning for Vision-and-Language Navigation](https://mlsanity.com/paper/2401.07314/) (2024)
- [Vision-and-Language Navigation Today and Tomorrow: A Survey in the Era of Foundation Models](https://mlsanity.com/paper/2407.07035/) (2024)
- [3D-Mem: 3D Scene Memory for Embodied Exploration and Reasoning](https://mlsanity.com/paper/2411.17735/) (2024)
- [3-D Scene Graph: A Sparse and Semantic Representation of Physical Environments for Intelligent Agents](https://mlsanity.com/paper/1908.04929/) (2019)
- [HM3D-OVON: A Dataset and Benchmark for Open-Vocabulary Object Goal Navigation](https://mlsanity.com/paper/2409.14296/) (2024)

## Built on by (most cited first, 13 of 13)

- [Explore Like Humans: Autonomous Exploration with Online SG-Memo Construction for Embodied Agents](https://mlsanity.com/paper/2604.19034/) (2026)
- [SpaceVLN: A Zero-Shot Vision-and-Language Navigation Agent with Online Spatial Cognitive Memory and Reasoning](https://mlsanity.com/paper/2606.08992/) (2026)
- [HarnessVLN: Unifying Training-Free Embodied Navigation through an Agent Harness](https://mlsanity.com/paper/2609.15195/) (2026)
- [Memory-Guided View Refinement for Dynamic Human-in-the-loop EQA](https://mlsanity.com/paper/2603.09541/) (2026)
- [EvoMemNav: Efficient Self-Evolving Fine-Grained Memory for Zero-Shot Embodied Navigation](https://mlsanity.com/paper/2606.03509/) (2026)
- [HoloAgent-0: A Unified Embodied Agent Framework with 3D Spatial Memory](https://mlsanity.com/paper/2606.23565/) (2026)
- [RoboAtlas: Contextual Active SLAM](https://mlsanity.com/paper/2606.26046/) (2026)
- [EvolveNav: Proactive Preflection and Self-Evolving Memory for Zero-Shot Object Goal Navigation](https://mlsanity.com/paper/2606.18235/) (2026)
- [NoPA: Non-Parametric Online 3D Scene Graph Generation](https://mlsanity.com/paper/2607.00529/) (2026)
- [From Region Arrival to Instance-Level Grounding in Vision-and-Language Navigation](https://mlsanity.com/paper/2607.03792/) (2026)
- [OptiSight: Bridging Semantic Reasoning and Geometric Control for Embodied Navigation](https://mlsanity.com/paper/2608.23354/) (2026)
- [CGFM-Nav: Cognitive Graph-Field Memory for Semantic-Guided Lifelong Multimodal Embodied Navigation](https://mlsanity.com/paper/2608.29114/) (2026)
- [Beyond the Remembered World: Predictive 4D Belief for Persistent Navigation in Evolving Worlds](https://mlsanity.com/paper/2609.39166/) (2026)

## Abstract (arXiv)

Embodied navigation is a fundamental capability for robotic agents operating. Real-world deployment requires open vocabulary generalization and low training overhead, motivating zero-shot methods rather than task-specific RL training. However, existing zero-shot methods that build explicit 3D scene graphs often compress rich visual observations into text-only relations, leading to high construction cost, irreversible loss of visual evidence, and constrained vocabularies. To address these limitations, we introduce the Multi-modal 3D Scene Graph (M3DSG), which preserves visual cues by replacing textual relational edges with dynamically assigned images. Built on M3DSG, we propose MSGNav, a zero-shot navigation system that includes a Key Subgraph Selection module for efficient reasoning, an Adaptive Vocabulary Update module for open vocabulary support, and a Closed-Loop Reasoning module for accurate exploration reasoning. Additionally, we further identify the last mile problem in zero-shot navigation determining the feasible target location with a suitable final viewpoint, and propose a Visibility-based Viewpoint Decision module to explicitly resolve it. Comprehensive experimental results demonstrate that MSGNav achieves state-of-the-art performance on the challenging GOAT-Bench and HM3D-ObjNav benchmark. The code will be publicly available at https://github.com/ylwhxht/MSGNav.
