# Improved Offline Reinforcement Learning via Quantum Metric Encoding

arXiv: https://arxiv.org/abs/2511.10187 · HTML: https://mlsanity.com/paper/2511.10187/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 12 of its 41 references that are in the map.
- First posted on arXiv 13 Nov 2025.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 12 of 12)

- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Deep Variational Information Bottleneck](https://mlsanity.com/paper/1612.00410/) (2016)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Models](https://mlsanity.com/paper/2401.01335/) (2024)
- [Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review](https://mlsanity.com/paper/1805.00909/) (2018)
- [OpenChat: Advancing Open-source Language Models with Mixed-Quality Data](https://mlsanity.com/paper/2309.11235/) (2023)
- [Unsupervised Zero-Shot Reinforcement Learning via Functional Reward Encodings](https://mlsanity.com/paper/2402.17135/) (2024)
- [Hyperbolic Deep Reinforcement Learning](https://mlsanity.com/paper/2210.01542/) (2022)

## Abstract (arXiv)

Reinforcement learning (RL) with limited samples is common in real-world applications. However, offline RL performance under this constraint is often suboptimal. We consider an alternative approach to dealing with limited samples by introducing the Quantum Metric Encoder (QME). In this methodology, instead of applying the RL framework directly on the original states and rewards, we embed the states into a more compact and meaningful representation, where the structure of the encoding is inspired by quantum circuits. For classical data, QME is a classically simulable, trainable unitary embedding and thus serves as a quantum-inspired module, on a classical device. For quantum data in the form of quantum states, QME can be implemented directly on quantum hardware, allowing for training without measurement or re-encoding. We evaluated QME on three datasets, each limited to 100 samples. We use Soft-Actor-Critic (SAC) and Implicit-Q-Learning (IQL), two well-known RL algorithms, to demonstrate the effectiveness of our approach. From the experimental results, we find that training offline RL agents on QME-embedded states with decoded rewards yields significantly better performance than training on the original states and rewards. On average across the three datasets, for maximum reward performance, we achieve a 116.2% improvement for SAC and 117.6% for IQL. We further investigate the Delta-hyperbolicity of our framework, a geometric property of the state space known to be important for the RL training efficacy. The QME-embedded states exhibit low Delta-hyperbolicity, suggesting that the improvement after embedding arises from the modified geometry of the state space induced by QME. Thus, the low Delta-hyperbolicity and the corresponding effectiveness of QME could provide valuable information for developing efficient offline RL methods under limited-sample conditions.
