# AffordBot: 3D Fine-grained Embodied Reasoning via Multimodal Large Language Models

arXiv: https://arxiv.org/abs/2511.10017 · HTML: https://mlsanity.com/paper/2511.10017/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 15 of its 69 references that are in the map.
- First posted on arXiv 13 Nov 2025.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 15 of 15)

- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [MiniGPT-4: Enhancing Vision-Language Understanding with Advanced Large Language Models](https://mlsanity.com/paper/2304.10592/) (2023)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [Molmo and PixMo: Open Weights and Open Data for State-of-the-Art Vision-Language Models](https://mlsanity.com/paper/2409.17146/) (2024)
- [OpenMask3D: Open-Vocabulary 3D Instance Segmentation](https://mlsanity.com/paper/2306.13631/) (2023)
- [Scene-LLM: Extending Language Model for 3D Visual Understanding and Reasoning](https://mlsanity.com/paper/2403.11401/) (2024)
- [Grounded 3D-LLM with Referent Tokens](https://mlsanity.com/paper/2405.10370/) (2024)
- [GPT4Scene: Understand 3D Scenes from Videos with Vision-Language Models](https://mlsanity.com/paper/2501.01428/) (2025)
- [SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Grounding](https://mlsanity.com/paper/2412.04383/) (2024)
- [PartAfford: Part-level Affordance Discovery from 3D Objects](https://mlsanity.com/paper/2202.13519/) (2022)
- [OVAL-Prompt: Open-Vocabulary Affordance Localization for Robot Manipulation through LLM Affordance-Grounding](https://mlsanity.com/paper/2404.11000/) (2024)
- [Scene-R1: Video-Grounded Large Language Models for 3D Scene Reasoning without 3D Annotations](https://mlsanity.com/paper/2506.17545/) (2025)
- [Building Affordance Relations for Robotic Agents - A Review](https://mlsanity.com/paper/2105.06706/) (2021)

## Built on by (most cited first, 15 of 15)

- [VideoAfford: Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model](https://mlsanity.com/paper/2602.09638/) (2026)
- [What if? Emulative Simulation with World Models for Situated Reasoning](https://mlsanity.com/paper/2603.06445/) (2026)
- [Few-Shot Incremental 3D Object Detection in Dynamic Indoor Environments](https://mlsanity.com/paper/2604.07997/) (2026)
- [SafeGuard: A Multi-Agent Perception-Reasoning Framework for Social-Risk AI-Generated Video Detection](https://mlsanity.com/paper/2607.03069/) (2026)
- [GuardAlign: Test-time Safety Alignment in Multimodal Large Language Models](https://mlsanity.com/paper/2602.24027/) (2026)
- [GuideFetch: A Task Coordination Framework for Concurrent Navigation and Object Retrieval in Assistive Robot Dogs](https://mlsanity.com/paper/2608.18292/) (2026)
- [OpenGround: Planning-based Online Perception for Open-World 3D Visual Grounding](https://mlsanity.com/paper/2512.23020/) (2025)
- [UniFunc3D: Unified Active Spatial-Temporal Grounding for 3D Affordance Segmentation](https://mlsanity.com/paper/2603.23478/) (2026)
- [A3R: Agentic Affordance Reasoning via Cross-Dimensional Evidence in 3D Gaussian Scenes](https://mlsanity.com/paper/2604.01882/) (2026)
- [PanDA: Unsupervised Domain Adaptation for Multimodal 3D Panoptic Segmentation in Autonomous Driving](https://mlsanity.com/paper/2604.19379/) (2026)
- [Uncertainty Estimation in Instance Segmentation of Affordances via Bayesian Visual Transformers](https://mlsanity.com/paper/2605.03614/) (2026)
- [Grounding by Remembering: Cross-Scene and In-Scene Memory for 3D Functional Affordances](https://mlsanity.com/paper/2605.11616/) (2026)
- [AFUN: Towards an Affordance Foundation Model for Functionality Understanding](https://mlsanity.com/paper/2606.02551/) (2026)
- [MOJITO: Modal Joint Learning for Unified End-to-End Autonomous Driving](https://mlsanity.com/paper/2607.23511/) (2026)
- [Stream3Dv2: Geometric-Semantic Fusion Enhanced Streaming Zero-Shot 3D Scene Understanding](https://mlsanity.com/paper/2608.21136/) (2026)

## Abstract (arXiv)

Effective human-agent collaboration in physical environments requires understanding not only what to act upon, but also where the actionable elements are and how to interact with them. Existing approaches often operate at the object level or disjointedly handle fine-grained affordance reasoning, lacking coherent, instruction-driven grounding and reasoning. In this work, we introduce a new task: Fine-grained 3D Embodied Reasoning, which requires an agent to predict, for each referenced affordance element in a 3D scene, a structured triplet comprising its spatial location, motion type, and motion axis, based on a task instruction. To solve this task, we propose AffordBot, a novel framework that integrates Multimodal Large Language Models (MLLMs) with a tailored chain-of-thought (CoT) reasoning paradigm. To bridge the gap between 3D input and 2D-compatible MLLMs, we render surround-view images of the scene and project 3D element candidates into these views, forming a rich visual representation aligned with the scene geometry. Our CoT pipeline begins with an active perception stage, prompting the MLLM to select the most informative viewpoint based on the instruction, before proceeding with step-by-step reasoning to localize affordance elements and infer plausible interaction motions. Evaluated on the SceneFun3D dataset, AffordBot achieves state-of-the-art performance, demonstrating strong generalization and physically grounded reasoning with only 3D point cloud input and MLLMs.
