# Hand Held Multi-Object Tracking Dataset in American Football

arXiv: https://arxiv.org/abs/2511.09455 · HTML: https://mlsanity.com/paper/2511.09455/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 24 references that are in the map.
- First posted on arXiv 12 Nov 2025.

## Builds on (most cited first, 13 of 13)

- [Simple Online and Realtime Tracking](https://mlsanity.com/paper/1602.00763/) (2016)
- [MOT16: A Benchmark for Multi-Object Tracking](https://mlsanity.com/paper/1603.00831/) (2016)
- [YOLOv10: Real-Time End-to-End Object Detection](https://mlsanity.com/paper/2405.14458/) (2024)
- [YOLOv9: Learning What You Want to Learn Using Programmable Gradient Information](https://mlsanity.com/paper/2402.13616/) (2024)
- [BoT-SORT: Robust Associations Multi-Pedestrian Tracking](https://mlsanity.com/paper/2206.14651/) (2022)
- [YOLOv12: Attention-Centric Real-Time Object Detectors](https://mlsanity.com/paper/2502.12524/) (2025)
- [Omni-Scale Feature Learning for Person Re-Identification](https://mlsanity.com/paper/1905.00953/) (2019)
- [DanceTrack: Multi-Object Tracking in Uniform Appearance and Diverse Motion](https://mlsanity.com/paper/2111.14690/) (2021)
- [MOTChallenge 2015: Towards a Benchmark for Multi-Target Tracking](https://mlsanity.com/paper/1504.01942/) (2015)
- [Deep OC-SORT: Multi-Pedestrian Tracking by Adaptive Re-Identification](https://mlsanity.com/paper/2302.11813/) (2023)
- [SportsMOT: A Large Multi-Object Tracking Dataset in Multiple Sports Scenes](https://mlsanity.com/paper/2304.05170/) (2023)
- [SoccerNet 2022 Challenges Results](https://mlsanity.com/paper/2210.02365/) (2022)
- [Rethinking Person Re-Identification via Semantic-Based Pretraining](https://mlsanity.com/paper/2110.05074/) (2021)

## Abstract (arXiv)

Multi-Object Tracking (MOT) plays a critical role in analyzing player behavior from videos, enabling performance evaluation. Current MOT methods are often evaluated using publicly available datasets. However, most of these focus on everyday scenarios such as pedestrian tracking or are tailored to specific sports, including soccer and basketball. Despite the inherent challenges of tracking players in American football, such as frequent occlusion and physical contact, no standardized dataset has been publicly available, making fair comparisons between methods difficult. To address this gap, we constructed the first dedicated detection and tracking dataset for the American football players and conducted a comparative evaluation of various detection and tracking methods. Our results demonstrate that accurate detection and tracking can be achieved even in crowded scenarios. Fine-tuning detection models improved performance over pre-trained models. Furthermore, when these fine-tuned detectors and re-identification models were integrated into tracking systems, we observed notable improvements in tracking accuracy compared to existing approaches. This work thus enables robust detection and tracking of American football players in challenging, high-density scenarios previously underserved by conventional methods.
