# Adaptive graph Kolmogorov-Arnold network for 3D human pose estimation

arXiv: https://arxiv.org/abs/2511.08809 · HTML: https://mlsanity.com/paper/2511.08809/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 45 references that are in the map.
- First posted on arXiv 11 Nov 2025.

## Builds on (most cited first, 27 of 27)

- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [On the Spectral Bias of Neural Networks](https://mlsanity.com/paper/1806.08734/) (2018)
- [ConvNeXt V2: Co-designing and Scaling ConvNets with Masked Autoencoders](https://mlsanity.com/paper/2301.00808/) (2023)
- [KAN: Kolmogorov-Arnold Networks](https://mlsanity.com/paper/2404.19756/) (2024)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Cascaded Pyramid Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/1711.07319/) (2017)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Pose](https://mlsanity.com/paper/1611.07828/) (2016)
- [Semantic Graph Convolutional Networks for 3D Human Pose Regression](https://mlsanity.com/paper/1904.03345/) (2019)
- [Compositional Human Pose Regression](https://mlsanity.com/paper/1704.00159/) (2017)
- [Ordinal Depth Supervision for 3D Human Pose Estimation](https://mlsanity.com/paper/1805.04095/) (2018)
- [Graph Stacked Hourglass Networks for 3D Human Pose Estimation](https://mlsanity.com/paper/2103.16385/) (2021)
- [SRNet: Improving Generalization in 3D Human Pose Estimation with a Split-and-Recombine Approach](https://mlsanity.com/paper/2007.09389/) (2020)
- [The Kolmogorov-Arnold representation theorem revisited](https://mlsanity.com/paper/2007.15884/) (2020)
- [Monocular 3D Human Pose Estimation by Generation and Ordinal Ranking](https://mlsanity.com/paper/1904.01324/) (2019)
- [Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimation](https://mlsanity.com/paper/2108.07181/) (2021)
- [HEMlets Pose: Learning Part-Centric Heatmap Triplets for Accurate 3D Human Pose Estimation](https://mlsanity.com/paper/1910.12032/) (2019)
- [KAGNNs: Kolmogorov-Arnold Networks meet Graph Learning](https://mlsanity.com/paper/2406.18380/) (2024)
- [On the expressiveness and spectral bias of KANs](https://mlsanity.com/paper/2410.01803/) (2024)
- [3D Human Pose Estimation Using Convolutional Neural Networks with 2D Pose Information](https://mlsanity.com/paper/1608.03075/) (2016)
- [Weakly Supervised Generative Network for Multiple 3D Human Pose Hypotheses](https://mlsanity.com/paper/2008.05770/) (2020)
- [GraphMLP: A Graph MLP-Like Architecture for 3D Human Pose Estimation](https://mlsanity.com/paper/2206.06420/) (2022)
- [Not All Parts Are Created Equal: 3D Pose Estimation by Modelling Bi-directional Dependencies of Body Parts](https://mlsanity.com/paper/1905.07862/) (2019)
- [3D Human Pose Regression using Graph Convolutional Network](https://mlsanity.com/paper/2105.10379/) (2021)
- [Higher-Order Implicit Fairing Networks for 3D Human Pose Estimation](https://mlsanity.com/paper/2111.00950/) (2021)
- [Flexible graph convolutional network for 3D human pose estimation](https://mlsanity.com/paper/2407.19077/) (2024)

## Abstract (arXiv)

Graph convolutional network (GCN)-based methods have shown strong performance in 3D human pose estimation by leveraging the natural graph structure of the human skeleton. However, their local receptive field limits their ability to capture long-range dependencies essential for handling occlusions and depth ambiguities. They also exhibit spectral bias, which prioritizes low-frequency components while struggling to model high-frequency details. In this paper, we introduce PoseKAN, an adaptive graph Kolmogorov-Arnold Network (KAN), framework that extends KANs to graph-based learning for 2D-to-3D pose lifting from a single image. Unlike GCNs that use fixed activation functions, KANs employ learnable functions on graph edges, allowing data-driven, adaptive feature transformations. This enhances the model's adaptability and expressiveness, making it more expressive in learning complex pose variations. Our model employs multi-hop feature aggregation, ensuring the body joints can leverage information from both local and distant neighbors, leading to improved spatial awareness. It also incorporates residual PoseKAN blocks for deeper feature refinement, and a global response normalization for improved feature selectivity and contrast. Extensive experiments on benchmark datasets demonstrate the competitive performance of our model against state-of-the-art methods.
