# Time-to-Move: Training-Free Motion Controlled Video Generation via Dual-Clock Denoising

arXiv: https://arxiv.org/abs/2511.08633 · HTML: https://mlsanity.com/paper/2511.08633/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 41 of its 45 references that are in the map.
- First posted on arXiv 9 Nov 2025.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 41)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [Blended Diffusion for Text-driven Editing of Natural Images](https://mlsanity.com/paper/2111.14818/) (2021)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [Depth Pro: Sharp Monocular Metric Depth in Less Than a Second](https://mlsanity.com/paper/2410.02073/) (2024)
- [SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion](https://mlsanity.com/paper/2403.12008/) (2024)
- [GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control](https://mlsanity.com/paper/2503.03751/) (2025)
- [DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory](https://mlsanity.com/paper/2308.08089/) (2023)
- [Video models are zero-shot learners and reasoners](https://mlsanity.com/paper/2509.20328/) (2025)
- [Motion Prompting: Controlling Video Generation with Motion Trajectories](https://mlsanity.com/paper/2412.02700/) (2024)
- [Tora: Trajectory-oriented Diffusion Transformer for Video Generation](https://mlsanity.com/paper/2407.21705/) (2024)
- [DragAnything: Motion Control for Anything using Entity Representation](https://mlsanity.com/paper/2403.07420/) (2024)
- [Space-Time Diffusion Features for Zero-Shot Text-Driven Motion Transfer](https://mlsanity.com/paper/2311.17009/) (2023)
- [Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise](https://mlsanity.com/paper/2501.08331/) (2025)
- [TrailBlazer: Trajectory Control for Diffusion-Based Video Generation](https://mlsanity.com/paper/2401.00896/) (2023)
- [VMC: Video Motion Customization using Temporal Attention Adaption for Text-to-Video Diffusion Models](https://mlsanity.com/paper/2312.00845/) (2023)
- [PEEKABOO: Interactive Video Generation via Masked-Diffusion](https://mlsanity.com/paper/2312.07509/) (2023)
- [SG-I2V: Self-Guided Trajectory Control in Image-to-Video Generation](https://mlsanity.com/paper/2411.04989/) (2024)

## Built on by (most cited first, 13 of 13)

- [Masked Visual Actions for Unified World Modeling](https://mlsanity.com/paper/2607.19343/) (2026)
- [Adaptive Weighted h-Transform Sampling for Coarse-Guided Visual Generation](https://mlsanity.com/paper/2603.12057/) (2026)
- [Composing Driving Worlds through Disentangled Control for Adversarial Scenario Generation](https://mlsanity.com/paper/2603.12864/) (2026)
- [Video Compression Meets Video Generation: Latent Inter-Frame Pruning with Attention Recovery](https://mlsanity.com/paper/2603.05811/) (2026)
- [h-control: Training-Free Camera Control via Block-Conditional Gibbs Refinement](https://mlsanity.com/paper/2605.11871/) (2026)
- [GeoEdit: Geometry-Aware Object Editing via Dual-Branch Denoising](https://mlsanity.com/paper/2606.30003/) (2026)
- [Track the Noise, Move the World:3D-Grounded Motion-Consistent Noise for Controllable Video Generation](https://mlsanity.com/paper/2607.02798/) (2026)
- [Beyond Rigid: Benchmarking Non-Rigid Video Editing](https://mlsanity.com/paper/2601.18340/) (2026)
- [Search2Motion: Training-Free Object-Level Motion Control via Attention-Consensus Search](https://mlsanity.com/paper/2603.16711/) (2026)
- [Phi-Noise: Training-Free Temporal Video Conditioning via Phase-Based Noise Manipulation](https://mlsanity.com/paper/2605.24509/) (2026)
- [ReaDiT Guidance: Control for Image and Video Generation using Diffusion Transformer Features](https://mlsanity.com/paper/2609.04649/) (2026)
- [Generative Cinematographer: Composing Camera and Object Motion in 3D](https://mlsanity.com/paper/2610.02180/) (2026)
- [Fluid-Gen-Zero: Grounding Pretrained Video Generators in Physics without Training](https://mlsanity.com/paper/2610.10984/) (2026)

## Abstract (arXiv)

Diffusion-based video generation can create realistic videos, yet existing image- and text-based conditioning fails to offer precise motion control. Prior methods for motion-conditioned synthesis typically require model-specific fine-tuning, which is computationally expensive and restrictive. We introduce Time-to-Move (TTM), a training-free, plug-and-play framework for motion- and appearance-controlled video generation with image-to-video (I2V) diffusion models. Our key insight is to use crude reference animations obtained through user-friendly manipulations such as cut-and-drag or depth-based reprojection. Motivated by SDEdit's use of coarse layout cues for image editing, we treat the crude animations as coarse motion cues and adapt the mechanism to the video domain. We preserve appearance with image conditioning and introduce dual-clock denoising, a region-dependent strategy that enforces strong alignment in motion-specified regions while allowing flexibility elsewhere, balancing fidelity to user intent with natural dynamics. This lightweight modification of the sampling process incurs no additional training or runtime cost and is compatible with any backbone. Extensive experiments on object and camera motion benchmarks show that TTM matches or exceeds existing training-based baselines in realism and motion control. Beyond this, TTM introduces a unique capability: precise appearance control through pixel-level conditioning, exceeding the limits of text-only prompting. Visit our project page for video examples and code: https://time-to-move.github.io/.
