# ARAC: Adaptive Regularized Multi-Agent Soft Actor-Critic in Graph-Structured Adversarial Games

arXiv: https://arxiv.org/abs/2511.08412 · HTML: https://mlsanity.com/paper/2511.08412/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 33 references that are in the map.
- First posted on arXiv 11 Nov 2025.

## Builds on (most cited first, 18 of 18)

- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Pointer Networks](https://mlsanity.com/paper/1506.03134/) (2015)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Actor-Attention-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1810.02912/) (2018)
- [Graph Convolutional Reinforcement Learning](https://mlsanity.com/paper/1810.09202/) (2018)
- [Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate Progress](https://mlsanity.com/paper/2206.01626/) (2022)
- [Dealing with Sparse Rewards in Reinforcement Learning](https://mlsanity.com/paper/1910.09281/) (2019)
- [Decomposed Soft Actor-Critic Method for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2104.06655/) (2021)
- [Boosting Sample Efficiency and Generalization in Multi-agent Reinforcement Learning via Equivariance](https://mlsanity.com/paper/2410.02581/) (2024)
- [Grasper: A Generalist Pursuer for Pursuit-Evasion Problems](https://mlsanity.com/paper/2404.12626/) (2024)
- [Equilibrium Policy Generalization: A Reinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion Games](https://mlsanity.com/paper/2511.00811/) (2025)
- [Decentralized Reinforcement Learning for Multi-Agent Multi-Resource Allocation via Dynamic Cluster Agreements](https://mlsanity.com/paper/2503.02437/) (2025)

## Abstract (arXiv)

In graph-structured multi-agent reinforcement learning (MARL) adversarial tasks such as pursuit and confrontation, agents must coordinate under highly dynamic interactions, where sparse rewards hinder efficient policy learning. We propose Adaptive Regularized Multi-Agent Soft Actor-Critic (ARAC), which integrates an attention-based graph neural network (GNN) for modeling agent dependencies with an adaptive divergence regularization mechanism. The GNN enables expressive representation of spatial relations and state features in graph environments. Divergence regularization can serve as policy guidance to alleviate the sparse reward problem, but it may lead to suboptimal convergence when the reference policy itself is imperfect. The adaptive divergence regularization mechanism enables the framework to exploit reference policies for efficient exploration in the early stages, while gradually reducing reliance on them as training progresses to avoid inheriting their limitations. Experiments in pursuit and confrontation scenarios demonstrate that ARAC achieves faster convergence, higher final success rates, and stronger scalability across varying numbers of agents compared with MARL baselines, highlighting its effectiveness in complex graph-structured environments.
