# Deep (Predictive) Discounted Counterfactual Regret Minimization

arXiv: https://arxiv.org/abs/2511.08174 · HTML: https://mlsanity.com/paper/2511.08174/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 42 references that are in the map.
- First posted on arXiv 11 Nov 2025.

## Builds on (most cited first, 22 of 22)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [Deep Reinforcement Learning from Self-Play in Imperfect-Information Games](https://mlsanity.com/paper/1603.01121/) (2016)
- [Deep Counterfactual Regret Minimization](https://mlsanity.com/paper/1811.00164/) (2018)
- [Learning values across many orders of magnitude](https://mlsanity.com/paper/1602.07714/) (2016)
- [Solving Large Imperfect Information Games Using CFR+](https://mlsanity.com/paper/1407.5042/) (2014)
- [Solving Imperfect-Information Games via Discounted Regret Minimization](https://mlsanity.com/paper/1809.04040/) (2018)
- [Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descent](https://mlsanity.com/paper/2007.14358/) (2020)
- [DREAM: Deep Regret minimization with Advantage baselines and Model-free learning](https://mlsanity.com/paper/2006.10410/) (2020)
- [Actor-Critic Policy Optimization in Partially Observable Multiagent Environments](https://mlsanity.com/paper/1810.09026/) (2018)
- [Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent](https://mlsanity.com/paper/1903.05614/) (2019)
- [Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games using Baselines](https://mlsanity.com/paper/1809.03057/) (2018)
- [ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret](https://mlsanity.com/paper/2206.04122/) (2022)
- [Correlation in Extensive-Form Games: Saddle-Point Formulation and Benchmarks](https://mlsanity.com/paper/1905.12564/) (2019)
- [The Advantage Regret-Matching Actor-Critic](https://mlsanity.com/paper/2008.12234/) (2020)
- [Double Neural Counterfactual Regret Minimization](https://mlsanity.com/paper/1812.10607/) (2018)
- [Measuring the Size of Large No-Limit Poker Games](https://mlsanity.com/paper/1302.7008/) (2013)
- [Model-Free Online Learning in Unknown Sequential Decision Making Problems and Games](https://mlsanity.com/paper/2103.04539/) (2021)
- [Minimizing Weighted Counterfactual Regret with Optimistic Online Mirror Descent](https://mlsanity.com/paper/2404.13891/) (2024)
- [Model-free Neural Counterfactual Regret Minimization with Bootstrap Learning](https://mlsanity.com/paper/2012.01870/) (2020)
- [Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Report](https://mlsanity.com/paper/2103.00187/) (2021)

## Built on by (most cited first, 1 of 1)

- [Agents That Certify Their Own Exploits: Confidence-Scheduled Restricted Responses for Safe Opponent Exploitation](https://mlsanity.com/paper/2607.28520/) (2026)

## Abstract (arXiv)

Counterfactual regret minimization (CFR) is a family of algorithms for effectively solving imperfect-information games. To enhance CFR's applicability in large games, researchers use neural networks to approximate its behavior. However, existing methods are mainly based on vanilla CFR and struggle to effectively integrate more advanced CFR variants. In this work, we propose an efficient model-free neural CFR algorithm, overcoming the limitations of existing methods in approximating advanced CFR variants. At each iteration, it collects variance-reduced sampled advantages based on a value network, fits cumulative advantages by bootstrapping, and applies discounting and clipping operations to simulate the update mechanisms of advanced CFR variants. Experimental results show that, compared with model-free neural algorithms, it exhibits faster convergence in typical imperfect-information games and demonstrates stronger adversarial performance in a large poker game.
