# ProbSelect: Stochastic Client Selection for GPU-Accelerated Compute Devices in the 3D Continuum

arXiv: https://arxiv.org/abs/2511.08147 · HTML: https://mlsanity.com/paper/2511.08147/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 9 of its 21 references that are in the map.
- First posted on arXiv 11 Nov 2025.

## Builds on (most cited first, 9 of 9)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Communication-Efficient Learning of Deep Networks from Decentralized Data](https://mlsanity.com/paper/1602.05629/) (2016)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [Federated Learning: Challenges, Methods, and Future Directions](https://mlsanity.com/paper/1908.07873/) (2019)
- [Client Selection for Federated Learning with Heterogeneous Resources in Mobile Edge](https://mlsanity.com/paper/1804.08333/) (2018)
- [Convergence of Update Aware Device Scheduling for Federated Learning at the Wireless Edge](https://mlsanity.com/paper/2001.10402/) (2020)
- [Straggler-Resilient Federated Learning: Leveraging the Interplay Between Statistical Accuracy and System Heterogeneity](https://mlsanity.com/paper/2012.14453/) (2020)
- [Delay Minimization for Federated Learning Over Wireless Communication Networks](https://mlsanity.com/paper/2007.03462/) (2020)
- [HyperDrive: Scheduling Serverless Functions in the Edge-Cloud-Space 3D Continuum](https://mlsanity.com/paper/2410.16026/) (2024)

## Abstract (arXiv)

Integration of edge, cloud and space devices into a unified 3D continuum imposes significant challenges for client selection in federated learning systems. Traditional approaches rely on continuous monitoring and historical data collection, which becomes impractical in dynamic environments where satellites and mobile devices frequently change operational conditions. Furthermore, existing solutions primarily consider CPU-based computation, failing to capture complex characteristics of GPU-accelerated training that is prevalent across the 3D continuum. This paper introduces ProbSelect, a novel approach utilizing analytical modeling and probabilistic forecasting for client selection on GPU-accelerated devices, without requiring historical data or continuous monitoring. We model client selection within user-defined SLOs. Extensive evaluation across diverse GPU architectures and workloads demonstrates that ProbSelect improves SLO compliance by 13.77% on average while achieving 72.5% computational waste reduction compared to baseline approaches.
