# ISExplore:Informative Segment Selection for Efficient Personalized 3D Talking Face Generation

arXiv: https://arxiv.org/abs/2511.07940 · HTML: https://mlsanity.com/paper/2511.07940/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 45 references that are in the map.
- First posted on arXiv 11 Nov 2025.

## Builds on (most cited first, 30 of 30)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [On the Spectral Bias of Neural Networks](https://mlsanity.com/paper/1806.08734/) (2018)
- [LIMA: Less Is More for Alignment](https://mlsanity.com/paper/2305.11206/) (2023)
- [OpenAssistant Conversations -- Democratizing Large Language Model Alignment](https://mlsanity.com/paper/2304.07327/) (2023)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [LIMO: Less is More for Reasoning](https://mlsanity.com/paper/2502.03387/) (2025)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Frequency Principle: Fourier Analysis Sheds Light on Deep Neural Networks](https://mlsanity.com/paper/1901.06523/) (2019)
- [What Makes Good Data for Alignment? A Comprehensive Study of Automatic Data Selection in Instruction Tuning](https://mlsanity.com/paper/2312.15685/) (2023)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Talking Face Generation by Adversarially Disentangled Audio-Visual Representation](https://mlsanity.com/paper/1807.07860/) (2018)
- [Lip Movements Generation at a Glance](https://mlsanity.com/paper/1803.10404/) (2018)
- [LIMR: Less is More for RL Scaling](https://mlsanity.com/paper/2502.11886/) (2025)
- [GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesis](https://mlsanity.com/paper/2301.13430/) (2023)
- [RigNeRF: Fully Controllable Neural 3D Portraits](https://mlsanity.com/paper/2206.06481/) (2022)
- [CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization](https://mlsanity.com/paper/2405.12110/) (2024)
- [Identity-Preserving Talking Face Generation with Landmark and Appearance Priors](https://mlsanity.com/paper/2305.08293/) (2023)
- [Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis](https://mlsanity.com/paper/2401.08503/) (2024)
- [SyncTalk: The Devil is in the Synchronization for Talking Head Synthesis](https://mlsanity.com/paper/2311.17590/) (2023)
- [Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decomposition](https://mlsanity.com/paper/2211.12368/) (2022)
- [Efficient Region-Aware Neural Radiance Fields for High-Fidelity Talking Portrait Synthesis](https://mlsanity.com/paper/2307.09323/) (2023)
- [TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting](https://mlsanity.com/paper/2404.15264/) (2024)
- [Ditto: Motion-Space Diffusion for Controllable Realtime Talking Head Synthesis](https://mlsanity.com/paper/2411.19509/) (2024)
- [Spectral Bias in Practice: The Role of Function Frequency in Generalization](https://mlsanity.com/paper/2110.02424/) (2021)
- [ZeroRF: Fast Sparse View 360deg Reconstruction with Zero Pretraining](https://mlsanity.com/paper/2312.09249/) (2023)
- [InsTaG: Learning Personalized 3D Talking Head from Few-Second Video](https://mlsanity.com/paper/2502.20387/) (2025)
- [MimicTalk: Mimicking a personalized and expressive 3D talking face in minutes](https://mlsanity.com/paper/2410.06734/) (2024)

## Built on by (most cited first, 1 of 1)

- [Efficient and Robust Video Defense Framework against 3D-field Personalized Talking Face](https://mlsanity.com/paper/2512.21019/) (2025)

## Abstract (arXiv)

Talking Face Generation (TFG) methods based on Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have recently achieved impressive progress in personalized talking head synthesis. However, existing methods typically require several minutes of reference video for meticulous preprocessing and fitting, resulting in hours of preparation time and limiting their practical applicability. In this paper, we revisit a fundamental yet underexplored question: do high-quality personalized TFG models truly require minutes-long reference videos? Our exploratory study reveals that a carefully selected reference segment of only a few seconds can often achieve performance comparable to that of using the full reference video. This finding suggests that the informativeness of reference data is more critical than its duration. Motivated by this observation, we propose ISExplore (Informative Segment Explore), a simple yet effective segment selection strategy that automatically identifies the most informative short reference segment based on three key data quality dimensions: audio feature diversity, lip movement amplitude, and viewpoint diversity. Extensive experiments demonstrate that ISExplore reduces data processing and training time by over 5x for both NeRF- and 3DGS-based methods, while preserving high-fidelity generation quality. Our method provides a practical and efficient solution for personalized TFG and offers new insights into data efficiency in 3D talking face generation.
